Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sundering Armor Mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sir Brennen" data-source="post: 2786750" data-attributes="member: 553"><p>Yah, applying damage to both armor and target seems to be the only reasonable way to go. This at least makes it worth the AoO to try and reduce armor (or worth a feat to negate the AoO.)</p><p></p><p> Too much math in the middle of combat. Lose 1 AC+ per 5 hp damage is simpler, and matches the existing rules.</p><p></p><p>Only problem with this is, it actually makes crits less effective in terms of taking the opponent down. If I score a critical against an opponent wearing breast plate (AC +5), I would have to do over 50 points of damage (60, if you count hardness) to even wound him. This also means the armor would have to be completely destroyed before the opponent himself takes any damage on a crit. Players will probably hoping <em>not</em> to crit when fighting someone in magical armor they would want to recover for themselves.</p><p></p><p>I prefer my own suggestion (echo by a couple of others) that the target and armor both take damage on a crit. I think this is what Cabral was going for too, but hard to tell from the wording. Though again, I would lower the crit multiplier by one for the armor, just to keep it from becoming completely destroyed too easily (especially against the PCs.)</p><p></p><p>Also note that per the RAW, armor has 5 x AC in hit points, not ten, though you may have inflated this number for the same reason I would reduce the crit multiplier.</p><p></p><p>Oooo... very cinematic. I like it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> Once a character gains a magical shield, however, it probably wouldn't see much use... too expensive to replace. One could instead, perhaps, simply apply the damage to the shield, allowing it to lose AC bonus as hit points go down (1 AC per 5 hp, as above.) This action should probably at least use up an AoO to keep it balanced, and possibly even need to be declared before the attack roll is made (or at least damage.)</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 2786750, member: 553"] Yah, applying damage to both armor and target seems to be the only reasonable way to go. This at least makes it worth the AoO to try and reduce armor (or worth a feat to negate the AoO.) Too much math in the middle of combat. Lose 1 AC+ per 5 hp damage is simpler, and matches the existing rules. Only problem with this is, it actually makes crits less effective in terms of taking the opponent down. If I score a critical against an opponent wearing breast plate (AC +5), I would have to do over 50 points of damage (60, if you count hardness) to even wound him. This also means the armor would have to be completely destroyed before the opponent himself takes any damage on a crit. Players will probably hoping [i]not[/i] to crit when fighting someone in magical armor they would want to recover for themselves. I prefer my own suggestion (echo by a couple of others) that the target and armor both take damage on a crit. I think this is what Cabral was going for too, but hard to tell from the wording. Though again, I would lower the crit multiplier by one for the armor, just to keep it from becoming completely destroyed too easily (especially against the PCs.) Also note that per the RAW, armor has 5 x AC in hit points, not ten, though you may have inflated this number for the same reason I would reduce the crit multiplier. Oooo... very cinematic. I like it. :cool: Once a character gains a magical shield, however, it probably wouldn't see much use... too expensive to replace. One could instead, perhaps, simply apply the damage to the shield, allowing it to lose AC bonus as hit points go down (1 AC per 5 hp, as above.) This action should probably at least use up an AoO to keep it balanced, and possibly even need to be declared before the attack roll is made (or at least damage.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Sundering Armor Mechanic
Top