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General Tabletop Discussion
*Pathfinder & Starfinder
Sundering Armor Mechanic
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<blockquote data-quote="Primitive Screwhead" data-source="post: 2786871" data-attributes="member: 20805"><p>I was thinking about adding a line of 'declare before damage is rolled', but figured this looks more like the dramatic last ditch, stay alove for one more round type of action.</p><p></p><p> Hadn't thought of magic shields.. the hazards of running a low magic world I guess! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, my version would decrease the insta-kill approach of Crits in combat.. a good reason to wear good armor! You are right, the 10hp loss = -1 AC is a bit heavy, I picked that simply to match the OP. It would make better sense at 5hp = -1 AC.</p><p>Of course, this option fits best in the low magic, more gritty variant of the game...</p><p> I have always wanted to emulate the character picking through a battlefield looking for replacement armor parts. </p><p></p><p> And yes, having good repair rules would be important so as to not completely nerf the PC's rewards. A small bump in the GP awards would be enough to make up for having to repair the BBG's armor. </p><p>I think once the group gets used to the idea that armor needs repair after combat instead of wearing the same suit for 20+ years....</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 2786871, member: 20805"] I was thinking about adding a line of 'declare before damage is rolled', but figured this looks more like the dramatic last ditch, stay alove for one more round type of action. Hadn't thought of magic shields.. the hazards of running a low magic world I guess! :) Yes, my version would decrease the insta-kill approach of Crits in combat.. a good reason to wear good armor! You are right, the 10hp loss = -1 AC is a bit heavy, I picked that simply to match the OP. It would make better sense at 5hp = -1 AC. Of course, this option fits best in the low magic, more gritty variant of the game... I have always wanted to emulate the character picking through a battlefield looking for replacement armor parts. And yes, having good repair rules would be important so as to not completely nerf the PC's rewards. A small bump in the GP awards would be enough to make up for having to repair the BBG's armor. I think once the group gets used to the idea that armor needs repair after combat instead of wearing the same suit for 20+ years.... [/QUOTE]
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Sundering Armor Mechanic
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