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<blockquote data-quote="comrade raoul" data-source="post: 1229446" data-attributes="member: 554"><p>Consider the following three extensive sets of house rules for <em>Arcana Unearthed</em>; more house-rules (including additional prestige classes, the "journeyman," a setting-neutral akashic that's not based on the concept of universal memory, and racial-level based treatments for such races as aasimar, githzerai, tieflings, and lizardfolk will follow if there's feedback for this one). </p><p></p><ul> <li data-xf-list-type="ul">An AU-style kensei that builds on the Bonded Item feat: <a href="http://www.sccs.swarthmore.edu/users/04/bagley/kensei.htm" target="_blank">http://www.sccs.swarthmore.edu/users/04/bagley/kensei.htm</a></li> <li data-xf-list-type="ul">A collection of new weapons and armor -- including firearms, a revised dire template, and high-end (and expensive) armor types to replace exotic armor (a few of these items (the chathcka and the crescent blade) originated from the "Dungeon Magic" AU/D&D conversion):<a href="http://www.sccs.swarthmore.edu/users/04/bagley/gear.htm" target="_blank">http://www.sccs.swarthmore.edu/users/04/bagley/gear.htm</a></li> <li data-xf-list-type="ul">A list of new and revised feats, some of which mention equipment changes. Highlights include a broadened Combat Reflexes, a subtly developed Two-Weapon Fighting system (Improved TWF and Greater TWF now synergize with other feats in interesting ways), and a Fencing chain that makes rapiers interesting even to people with EWP (agile): <a href="http://www.sccs.swarthmore.edu/users/04/bagley/feats.html" target="_blank">http://www.sccs.swarthmore.edu/users/04/bagley/feats.html</a></li> </ul></blockquote><p></p>
[QUOTE="comrade raoul, post: 1229446, member: 554"] Consider the following three extensive sets of house rules for [i]Arcana Unearthed[/i]; more house-rules (including additional prestige classes, the "journeyman," a setting-neutral akashic that's not based on the concept of universal memory, and racial-level based treatments for such races as aasimar, githzerai, tieflings, and lizardfolk will follow if there's feedback for this one). [list] [*]An AU-style kensei that builds on the Bonded Item feat: [url]http://www.sccs.swarthmore.edu/users/04/bagley/kensei.htm[/url] [*]A collection of new weapons and armor -- including firearms, a revised dire template, and high-end (and expensive) armor types to replace exotic armor (a few of these items (the chathcka and the crescent blade) originated from the "Dungeon Magic" AU/D&D conversion):[url]http://www.sccs.swarthmore.edu/users/04/bagley/gear.htm[/url] [*]A list of new and revised feats, some of which mention equipment changes. Highlights include a broadened Combat Reflexes, a subtly developed Two-Weapon Fighting system (Improved TWF and Greater TWF now synergize with other feats in interesting ways), and a Fencing chain that makes rapiers interesting even to people with EWP (agile): [url]http://www.sccs.swarthmore.edu/users/04/bagley/feats.html[/url] [/list] [/QUOTE]
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