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Sunken City of Pazar battle mat/map (I3 spoliers ... 32 years late!)
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<blockquote data-quote="LabyrinthLord718" data-source="post: 6595915" data-attributes="member: 6777882"><p>Thanks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As I am brand-new to 5e (as we all are), I find my encounters swinging between too easy and too hard still, but my players are patient. One thing I have noticed is that, proficiencies aside, having an iconic party (thief, magic user, cleric, fighter) seems to work best.</p><p></p><p>There is also a core assumption in 1e that the party is typically larger than what would be used today, along with a small army of hirelings, so I am having some balance issues on that front, as well.</p><p></p><p>I have augmented the party with 2 allied (for the moment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ) NPC's; a halfling wizard and rogue. </p><p></p><p>Last session, the party went against an Efreeti and all of the players went into the encounter assuming they were going to be chopped meat; however, a fortunate initiative roll in the party's favour and failed Will save left the Efreeti caught in a hold spell after the first round and that essentially ended the encounter. I was a little nonplussed by the experience, but I played the Efreeti as I interpreted him in the module, not the way I would typically play it [cast invisibility and run away lol]. However, the players LOVED the encounter.</p><p></p><p>Just outside the sunken city there are supposed to be 2 Giant Spiders, but I changed this to a small tribe (20) of nomadic Gnoll type creatures (using the Gnoll Chieftain as the template for all of them), and that encounter was CRAZY difficult for them; one character was killed and the party barely escaped with their life. The player introduced a new character (5th level Ranger) and one Pass Without Trace spell later, they were inside the sunken city. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Tonight they should be entering the actual temple attached to Amun-Re's tomb; this section is a bit of a meat grinder, so I will have some experience trying mobs again...</p><p></p><p>All that being said -- as far as FEEL is concerned, I think that 5e handles the difference the best that I have seen yet; I wouldn't even TRY converting this module to 3.5/Pathfinder. Combat is also much easier/quicker than my beloved Labyrinth Lord ... so far 5e is my favourite iteration of D&D to date.</p></blockquote><p></p>
[QUOTE="LabyrinthLord718, post: 6595915, member: 6777882"] Thanks. :) As I am brand-new to 5e (as we all are), I find my encounters swinging between too easy and too hard still, but my players are patient. One thing I have noticed is that, proficiencies aside, having an iconic party (thief, magic user, cleric, fighter) seems to work best. There is also a core assumption in 1e that the party is typically larger than what would be used today, along with a small army of hirelings, so I am having some balance issues on that front, as well. I have augmented the party with 2 allied (for the moment ;) ) NPC's; a halfling wizard and rogue. Last session, the party went against an Efreeti and all of the players went into the encounter assuming they were going to be chopped meat; however, a fortunate initiative roll in the party's favour and failed Will save left the Efreeti caught in a hold spell after the first round and that essentially ended the encounter. I was a little nonplussed by the experience, but I played the Efreeti as I interpreted him in the module, not the way I would typically play it [cast invisibility and run away lol]. However, the players LOVED the encounter. Just outside the sunken city there are supposed to be 2 Giant Spiders, but I changed this to a small tribe (20) of nomadic Gnoll type creatures (using the Gnoll Chieftain as the template for all of them), and that encounter was CRAZY difficult for them; one character was killed and the party barely escaped with their life. The player introduced a new character (5th level Ranger) and one Pass Without Trace spell later, they were inside the sunken city. :) Tonight they should be entering the actual temple attached to Amun-Re's tomb; this section is a bit of a meat grinder, so I will have some experience trying mobs again... All that being said -- as far as FEEL is concerned, I think that 5e handles the difference the best that I have seen yet; I wouldn't even TRY converting this module to 3.5/Pathfinder. Combat is also much easier/quicker than my beloved Labyrinth Lord ... so far 5e is my favourite iteration of D&D to date. [/QUOTE]
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