Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Talking the Talk
Sunless Citadel 3.5e Campaign Recruiting!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mithran" data-source="post: 2063164" data-attributes="member: 20827"><p>I have the character sheet for my gnome almost finished but I thought I'd go ahead and put backstory up and see if it fit properly in the realms. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Heirmund Vottar was born to a rich merchant family in a fairly large town. He was taught in many things he would need in any line of work he might want to take up, or so his family thought at the time. When he was old enough to learn a trade he was put to work as a clerk in one of his family's shops, a pawn shop to be exact.</p><p></p><p>Heirmund did quite well there but felt unfulfilled. Heirmund spent all his free time trying</p><p>to find some other proffesion. He eventually decided to apprentice to an alchemist who lived in the city a began learning that proffesion. Over the next 8 years Heirmund worked very hard and not only at the craft of alchemy but at learning spells from his master.</p><p></p><p>Heirmund found he despised spells that dealt with the very essence of life and the flashy</p><p>spells some of the alchemist's other apprentices liked. He developed quite a bit of skill</p><p>at creating illusions. </p><p></p><p>Once Heirmund's time as an apprentice was over he went back to work for his family making various alchemical item's. After a time he grew bored of simply creating these item's like some kind of factory. Heirmund's family could not understand their son's need for something more, in their mind he had everything a gnome could want, rich men would be knocking on his door soon if he made a good name for himself.</p><p></p><p>Heirmund found all the prospects his family told him about utterly dull. He wanted something more than a life of work in a lab spent for nothing. Heirmund couldn't put his finger on what he *did* want to do but he was sure it wasn't what he was doing now.</p><p></p><p>(I'm thinking here may be a good link to one of the other characters. They might come in for some supply's after they are adventurers or some such. And Heirmund would finally figure out what it was he wanted to do that was more exciting than what he was doing now. That's just a basic idea that might work I'm not all that attached to it so If someone wants to work out a common background we can make it go further back than that.)</p></blockquote><p></p>
[QUOTE="Mithran, post: 2063164, member: 20827"] I have the character sheet for my gnome almost finished but I thought I'd go ahead and put backstory up and see if it fit properly in the realms. :) Heirmund Vottar was born to a rich merchant family in a fairly large town. He was taught in many things he would need in any line of work he might want to take up, or so his family thought at the time. When he was old enough to learn a trade he was put to work as a clerk in one of his family's shops, a pawn shop to be exact. Heirmund did quite well there but felt unfulfilled. Heirmund spent all his free time trying to find some other proffesion. He eventually decided to apprentice to an alchemist who lived in the city a began learning that proffesion. Over the next 8 years Heirmund worked very hard and not only at the craft of alchemy but at learning spells from his master. Heirmund found he despised spells that dealt with the very essence of life and the flashy spells some of the alchemist's other apprentices liked. He developed quite a bit of skill at creating illusions. Once Heirmund's time as an apprentice was over he went back to work for his family making various alchemical item's. After a time he grew bored of simply creating these item's like some kind of factory. Heirmund's family could not understand their son's need for something more, in their mind he had everything a gnome could want, rich men would be knocking on his door soon if he made a good name for himself. Heirmund found all the prospects his family told him about utterly dull. He wanted something more than a life of work in a lab spent for nothing. Heirmund couldn't put his finger on what he *did* want to do but he was sure it wasn't what he was doing now. (I'm thinking here may be a good link to one of the other characters. They might come in for some supply's after they are adventurers or some such. And Heirmund would finally figure out what it was he wanted to do that was more exciting than what he was doing now. That's just a basic idea that might work I'm not all that attached to it so If someone wants to work out a common background we can make it go further back than that.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Sunless Citadel 3.5e Campaign Recruiting!
Top