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<blockquote data-quote="IndyPendant" data-source="post: 2067836" data-attributes="member: 8738"><p>(Edit: And yes, I'd prefer if people posted their chars here, Sorrow.)</p><p></p><p>Nah, my email's been put up twice so far in this post, but I'll do it a third time, here...: )</p><p></p><p>My emai| add is IndyPendant(big-ol'at symbol)hotmail(dotty)com.</p><p></p><p>Voadam, definitely send me the Exalted feats. I'll need a complete writeup as they look in the books, word for word, please (although flavour text isn't required.) There may be two of you taking them; I'll have to check them out carefully before ruling...: )</p><p></p><p>Dr. Anomalous, I've been waffling a *lot* on how to rule regarding the scout. The abilities, plus 8 skill points/level, bothers me; it seems borderline too much compared to a rogue. But, since I can't quite decide, I've decided instead to let you be my guineapig. You get the Scout as written, except that Disable Device and Open Lock are class skills. That won't change for your char, but seeing it in action will help me decide what to do for future players.</p><p></p><p>Jayaint, I see an error in your char; you have your flurry of blows listed without the -2/-2 penalty to attacks. As to the Divine Familiar thing: I think that would be fine--but it would cost you two feats. One to get a 'regular' familiar, and one to get the enhanced familiar. If you were willing to spend two feats on it, I would then let you have an enhanced divine familiar based on your character level--although I'm not sure I would be willing to let you have an Archon. Let me chew on that one...: ) But you have to commit the two feats. I can't justify one feat for a 'regular' familiar, I'm afraid.</p><p></p><p>Now. For everyone. Based on the concepts you have so far seen, I'm going to list a few of my relevent 1298198371 house rules you can use if you'd like, here below. These are rules that are not found in any books I've seen. The next post after this one will have a list of house-ruled feats--also missing from any books I have read--from my file that lists 200 or so approved feats...: )There's probably more, but I can't think of them atm. Anyways, next come the feats. Enjoy!</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2067836, member: 8738"] (Edit: And yes, I'd prefer if people posted their chars here, Sorrow.) Nah, my email's been put up twice so far in this post, but I'll do it a third time, here...: ) My emai| add is IndyPendant(big-ol'at symbol)hotmail(dotty)com. Voadam, definitely send me the Exalted feats. I'll need a complete writeup as they look in the books, word for word, please (although flavour text isn't required.) There may be two of you taking them; I'll have to check them out carefully before ruling...: ) Dr. Anomalous, I've been waffling a *lot* on how to rule regarding the scout. The abilities, plus 8 skill points/level, bothers me; it seems borderline too much compared to a rogue. But, since I can't quite decide, I've decided instead to let you be my guineapig. You get the Scout as written, except that Disable Device and Open Lock are class skills. That won't change for your char, but seeing it in action will help me decide what to do for future players. Jayaint, I see an error in your char; you have your flurry of blows listed without the -2/-2 penalty to attacks. As to the Divine Familiar thing: I think that would be fine--but it would cost you two feats. One to get a 'regular' familiar, and one to get the enhanced familiar. If you were willing to spend two feats on it, I would then let you have an enhanced divine familiar based on your character level--although I'm not sure I would be willing to let you have an Archon. Let me chew on that one...: ) But you have to commit the two feats. I can't justify one feat for a 'regular' familiar, I'm afraid. Now. For everyone. Based on the concepts you have so far seen, I'm going to list a few of my relevent 1298198371 house rules you can use if you'd like, here below. These are rules that are not found in any books I've seen. The next post after this one will have a list of house-ruled feats--also missing from any books I have read--from my file that lists 200 or so approved feats...: )There's probably more, but I can't think of them atm. Anyways, next come the feats. Enjoy! [/QUOTE]
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