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<blockquote data-quote="Mithran" data-source="post: 2068203" data-attributes="member: 20827"><p>[CODE]</p><p>[B]Name:[/B] Heirmund Vottar</p><p>[B]Class:[/B] Illusionist (Barred schools: Necromancy&Evocation)</p><p>[B]Race:[/B] Rock Gnome</p><p>[B]Size:[/B] Small</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] CG</p><p>[B]Deity:[/B] none</p><p></p><p>[B]Str:[/B] 8 -1 [B]Level:[/B] 1 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 12 +1 [B]BAB:[/B] +0 [B]HP:[/B] 5 (1d4+1)</p><p>[B]Con:[/B] 12 +1 [B]Grapple:[/B] -5 [B]Current HP:[/B] 5/5</p><p>[B]Int:[/B] 18 +4 [B]Speed:[/B] 15' [B]Spell Res:[/B] 00</p><p>[B]Wis:[/B] 10 +0 [B]Init:[/B] +1 [B]Spell Failure:[/B] 00%</p><p>[B]Cha:[/B] 10 +0 [B]ACP:[/B] -3 </p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +0 +0 +1 +1 +0 +0 12</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 11</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 0 +1 +1</p><p>[B]Ref:[/B] 0 +1 +1</p><p>[B]Will:[/B] 2 +0 +2</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Quarterstaff +0 1d4-1 x20</p><p>Dagger +1 1d3-1 19-20</p><p></p><p>[B]Languages:[/B] Common, Gnome, Draconic, Dwarven, Elven, Goblin.</p><p></p><p>[B]Abilities:[/B] </p><p>Low-light vision.</p><p>Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons.</p><p>+2 racial bonus on saving throws against illusions.</p><p>+1 to the DC for saving throws against illusion spells cast by Heirmund.</p><p>+1 racial bonus on attack rolls against kobolds and goblinoids.</p><p>+4 dodge bonus to Armor Class against giant type.</p><p>+2 racial bonus on Listen and Craft (alchemy) checks.</p><p>1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights</p><p>ghost sound, prestidigitation. Caster level 1st; save DC 10+ spell level.</p><p></p><p>[B]Feats:[/B] Scribe scroll, Craft wondrous item, Alertness (if Ivan is within reach)</p><p></p><p>[B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Appraise 2 +4 +3 +9</p><p>Conentration 4 +1 +0 +5</p><p>Craft(Alchemy) 4 +4 +2 +10</p><p>Knowledge(Arcana) 4 +4 +0 +8</p><p>Knowledge(History) 4 +4 +0 +8</p><p>Knowledge(Nature) 2 +4 +0 +6</p><p>Spellcraft 4 +4 +0 +8</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Quarterstaff -gp 2lb</p><p>Dagger(x4) 8gp 2lb</p><p>Backpack 2gp 1/2lb</p><p>Bedroll 5sp 1 1/4lb</p><p>Candle(x10) 1sp -lb</p><p>Map case 1gp 1/2lb</p><p>Chalk 1cp -lb</p><p>Flint&steel 1gp -lb</p><p>Black ink vial 8gp -lb</p><p>Ink Pen 1sp -lb</p><p>Parchment(10 sheets) 2gp -lb</p><p>Spell book 15gp 3lb</p><p>Blank book 15gp 3lb</p><p>Spell component pouch 5gp 2lb</p><p>Soap 5sp 1lb</p><p>Waterskin(4) 4gp 4lb</p><p>trail rations(4) 2gp 1lb</p><p>Scholars outfit 5gp 6lb</p><p></p><p>[B]Total Weight:[/B] 26 1/4lb [B]Money:[/B] 0gp 7sp 9cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 19.5 39 60 60 300</p><p></p><p>[b](Class Name) Spell DC:[/b] 14(15 if illusion)+ Spell Level</p><p>[b](Class Name) Spells Per Day:[/b] 4/3</p><p>[b](Class Name) Spells Prepared:[/b]</p><p>[i]0-level(DC 14):[/i] Acid splash, Detect magic, Mage hand, Message</p><p>[i]1-level(DC 15):[/i] Color spray*, Mage armor, Silent image*</p><p></p><p></p><p>[b](Class Name) Spells Known:[/b]</p><p>[i]0-level(DC 14):[/i] Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic</p><p>Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation</p><p>[i]1-level(DC 15):[/i] Identify, Comprehend languages, Mage armor, Charm person, Color spray, Silent image, Feather fall</p><p></p><p>Ivan: </p><p>Tiny Animal </p><p>Hit Dice: 1 (2 hp) </p><p>Initiative: +2 </p><p>Speed: 10 ft. (2 squares), fly 40 ft. (average) </p><p>Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13 </p><p>Base Attack/Grapple: +0/–13 </p><p>Attack: Claws +4 melee (1d2–5) </p><p>Full Attack: Claws +4 melee (1d2–5) </p><p>Space/Reach: 2-1/2 ft./0 ft. </p><p>Special Qualities: Low-light vision </p><p>Saves: Fort +2, Ref +4, Will +4 </p><p>Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 </p><p>Skills: Listen +3, Spot +5 </p><p>Feats: Weapon Finesse </p><p>These glossy black birds are about 2 feet long and have wingspans of about 4 feet.</p><p></p><p>[B]Age:[/B] 60</p><p>[B]Height:[/B] 3'8"</p><p>[B]Weight:[/B] 48lb</p><p>[B]Eyes:[/B] Blue</p><p>[B]Hair:[/B] Blond</p><p>[B]Skin:[/B] Dark Tan</p><p></p><p></p><p>[B]Appearance:[/B] Heirmund's has blond hair blue eyes and wrinkled tan skin, he has short</p><p>blond hair and He keeps a well groomed beard which comes to a point accenting his chin. </p><p>Heirmund dresses in a dark blue robe and cloak, he keeps two sharp knives in their sheaths</p><p>at his left side.</p><p></p><p>[B]Background:[/B] Heirmund Vottar was born to a rich merchant family in a fairly large town.</p><p>He was taught in many things he would need in any line of work he might want to take up, or</p><p>so his family thought at the time. When he was old enough to learn a trade he was put to work</p><p>as a clerk in one of his family's shops, a pawn shop to be exact.</p><p></p><p>Heirmund did quite well there but felt unfulfilled. He was a brilliant young gnome and from an</p><p>early age had devoured all the knowledge he could find this lead him to apprentice to a wizard</p><p>since that seemed quite interesting indeed from his readings.</p><p></p><p>So Heirmund found a wizard who would accept him as his apprentice and worked under him for several</p><p>years. He found he despised spells that dealt with the essenced of life and the flashy</p><p>spells some of the wizard's other apprentices liked. He spent the extra time working on forming</p><p>believable illusions. </p><p></p><p>Once Heirmund's time as an apprentice was over he went back to work for his family making various</p><p>alchemical item's. After a time he grew bored of simply creating these item's like some kind of</p><p>factory. Heirmund's family could not understand their son's need for something more, in their</p><p>mind he had everything a gnome could want, rich men would be knocking on his door soon if he</p><p>worked hard and what could be more important?.</p><p></p><p>Heirmund unlike his family found his prospects rather dull at best. He determined to find something,</p><p>anything to do with his skills that wouldn't be drudgery. In the mean time all he had was his work</p><p>whatever he could find to read and Ivan, who quite honestly wasn't the best company you could ask for.</p><p></p><p>(I'm thinking here may be a good link to one of the other characters. They might come in for some</p><p>supply's And Heirmund would finally figure out what it was he wanted to do that was more exciting</p><p>than what he was doing now. Otherwise I will finish this off with an NPC. :)) </p><p>[/CODE]</p><p></p><p>Here we are I think he's just about done. Note that the empty book I based off of a spell</p><p>book, that may not be the right price but I figured it wasn't a bad start.</p></blockquote><p></p>
[QUOTE="Mithran, post: 2068203, member: 20827"] [CODE] [B]Name:[/B] Heirmund Vottar [B]Class:[/B] Illusionist (Barred schools: Necromancy&Evocation) [B]Race:[/B] Rock Gnome [B]Size:[/B] Small [B]Gender:[/B] Male [B]Alignment:[/B] CG [B]Deity:[/B] none [B]Str:[/B] 8 -1 [B]Level:[/B] 1 [B]XP:[/B] 0 [B]Dex:[/B] 12 +1 [B]BAB:[/B] +0 [B]HP:[/B] 5 (1d4+1) [B]Con:[/B] 12 +1 [B]Grapple:[/B] -5 [B]Current HP:[/B] 5/5 [B]Int:[/B] 18 +4 [B]Speed:[/B] 15' [B]Spell Res:[/B] 00 [B]Wis:[/B] 10 +0 [B]Init:[/B] +1 [B]Spell Failure:[/B] 00% [B]Cha:[/B] 10 +0 [B]ACP:[/B] -3 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +0 +0 +1 +1 +0 +0 12 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 11 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 0 +1 +1 [B]Ref:[/B] 0 +1 +1 [B]Will:[/B] 2 +0 +2 [B]Weapon Attack Damage Critical[/B] Quarterstaff +0 1d4-1 x20 Dagger +1 1d3-1 19-20 [B]Languages:[/B] Common, Gnome, Draconic, Dwarven, Elven, Goblin. [B]Abilities:[/B] Low-light vision. Weapon Familiarity: Gnomes treat gnome hooked hammers as martial weapons. +2 racial bonus on saving throws against illusions. +1 to the DC for saving throws against illusion spells cast by Heirmund. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against giant type. +2 racial bonus on Listen and Craft (alchemy) checks. 1/day—speak with animals (burrowing mammal only, duration 1 minute), dancing lights ghost sound, prestidigitation. Caster level 1st; save DC 10+ spell level. [B]Feats:[/B] Scribe scroll, Craft wondrous item, Alertness (if Ivan is within reach) [B]Skill Points:[/B] 24 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Appraise 2 +4 +3 +9 Conentration 4 +1 +0 +5 Craft(Alchemy) 4 +4 +2 +10 Knowledge(Arcana) 4 +4 +0 +8 Knowledge(History) 4 +4 +0 +8 Knowledge(Nature) 2 +4 +0 +6 Spellcraft 4 +4 +0 +8 [B]Equipment: Cost Weight[/B] Quarterstaff -gp 2lb Dagger(x4) 8gp 2lb Backpack 2gp 1/2lb Bedroll 5sp 1 1/4lb Candle(x10) 1sp -lb Map case 1gp 1/2lb Chalk 1cp -lb Flint&steel 1gp -lb Black ink vial 8gp -lb Ink Pen 1sp -lb Parchment(10 sheets) 2gp -lb Spell book 15gp 3lb Blank book 15gp 3lb Spell component pouch 5gp 2lb Soap 5sp 1lb Waterskin(4) 4gp 4lb trail rations(4) 2gp 1lb Scholars outfit 5gp 6lb [B]Total Weight:[/B] 26 1/4lb [B]Money:[/B] 0gp 7sp 9cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 19.5 39 60 60 300 [b](Class Name) Spell DC:[/b] 14(15 if illusion)+ Spell Level [b](Class Name) Spells Per Day:[/b] 4/3 [b](Class Name) Spells Prepared:[/b] [i]0-level(DC 14):[/i] Acid splash, Detect magic, Mage hand, Message [i]1-level(DC 15):[/i] Color spray*, Mage armor, Silent image* [b](Class Name) Spells Known:[/b] [i]0-level(DC 14):[/i] Resistance, Acid Splash, Detect Poison, Detect Magic, Read Magic Daze, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation [i]1-level(DC 15):[/i] Identify, Comprehend languages, Mage armor, Charm person, Color spray, Silent image, Feather fall Ivan: Tiny Animal Hit Dice: 1 (2 hp) Initiative: +2 Speed: 10 ft. (2 squares), fly 40 ft. (average) Armor Class: 15 (+2 size, +2 Dex, +1 natural), touch 14, flat-footed 13 Base Attack/Grapple: +0/–13 Attack: Claws +4 melee (1d2–5) Full Attack: Claws +4 melee (1d2–5) Space/Reach: 2-1/2 ft./0 ft. Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +4 Abilities: Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Feats: Weapon Finesse These glossy black birds are about 2 feet long and have wingspans of about 4 feet. [B]Age:[/B] 60 [B]Height:[/B] 3'8" [B]Weight:[/B] 48lb [B]Eyes:[/B] Blue [B]Hair:[/B] Blond [B]Skin:[/B] Dark Tan [B]Appearance:[/B] Heirmund's has blond hair blue eyes and wrinkled tan skin, he has short blond hair and He keeps a well groomed beard which comes to a point accenting his chin. Heirmund dresses in a dark blue robe and cloak, he keeps two sharp knives in their sheaths at his left side. [B]Background:[/B] Heirmund Vottar was born to a rich merchant family in a fairly large town. He was taught in many things he would need in any line of work he might want to take up, or so his family thought at the time. When he was old enough to learn a trade he was put to work as a clerk in one of his family's shops, a pawn shop to be exact. Heirmund did quite well there but felt unfulfilled. He was a brilliant young gnome and from an early age had devoured all the knowledge he could find this lead him to apprentice to a wizard since that seemed quite interesting indeed from his readings. So Heirmund found a wizard who would accept him as his apprentice and worked under him for several years. He found he despised spells that dealt with the essenced of life and the flashy spells some of the wizard's other apprentices liked. He spent the extra time working on forming believable illusions. Once Heirmund's time as an apprentice was over he went back to work for his family making various alchemical item's. After a time he grew bored of simply creating these item's like some kind of factory. Heirmund's family could not understand their son's need for something more, in their mind he had everything a gnome could want, rich men would be knocking on his door soon if he worked hard and what could be more important?. Heirmund unlike his family found his prospects rather dull at best. He determined to find something, anything to do with his skills that wouldn't be drudgery. In the mean time all he had was his work whatever he could find to read and Ivan, who quite honestly wasn't the best company you could ask for. (I'm thinking here may be a good link to one of the other characters. They might come in for some supply's And Heirmund would finally figure out what it was he wanted to do that was more exciting than what he was doing now. Otherwise I will finish this off with an NPC. :)) [/CODE] Here we are I think he's just about done. Note that the empty book I based off of a spell book, that may not be the right price but I figured it wasn't a bad start. [/QUOTE]
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