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<blockquote data-quote="IndyPendant" data-source="post: 2069440" data-attributes="member: 8738"><p>The code option didn't work very well for my feats list, so I'm going to leave it as a quote. Thanks for showing me how to do it, though.</p><p></p><p>Voadam, Nymph's Kiss is right out. Gone. Buhbye now. It's on the power level of an Epic Feat. For Voadam and Jayaint, Vow of Poverty is...interesting. If I understand what's been typed here correctly, it requires two feats to get, basically takes away your items (without taking away your 'share' of the items from the party loot), and gives you lots (and lots and lots and lots and...) of nifty combat abilities in their place. It's a neat concept. I actually kind of like it. If this were intended to be a short single-module campaign from the outset, I'd say go for it, and see how it plays out. After giving this some serious thought though, I'll have to say no. Those abilities are *huge*, and while it is definitely arguable that magic items could be just as useful--especially for Voadam if we eventually work out some mechanics to allow some of them to be used while wildshaped--the fact is, the abilities would definitely be overwhelmingly useful. And I couldn't even begin to work out the power balance of that feat. Way too complex. Sorry guys. I guess the short version of the answer is "Whoa! Go easy on me here! Nothing *too* strange, please!"</p><p></p><p>One house rule I forgot to mention that applies to all casters. (Like I said, there will probably be a number of these before the game begins...) 0th-level spells will receive the same bonus number of spells from attributes as 1st level spells. Minor benefit, but there it is.</p><p></p><p>Mithral, your character looks fine to me. The history is good so far; if no one wants to help you take up the rest of it from where you left off, I can offer some suggestions. I see only one error: you forgot to factor in your high Int for your 1st (and 0th!) spells/day. And please put an asterisk (*) by Colour Spray, to indicate that it is your specialist-school spell. (Just for ease of recording.) And note that you do get a bonus 0th spell for being a specialist as well. So that's two 0th and one 1st spell prepared, that you need to add. And finally, your dagger attack mod should be '0' as well--unless it's for throwing, of course.</p><p></p><p>Jayaint, your char also looks fine, mechanically--although you'll have to remove the feats of course, and take (probably) Weapon Finesse and Dodge. However, the history needs tweaking. As a 1st-level monk, you *are* a martial artist, not a failed one. You don't necessarily have to be a good one--but you aren't going going to be dismissed as useless--particularly with your stats. : ) I would recommend toning down the whole couldn't-cut-it flavour text, and/or maybe playing up that he perhaps didn't like a purely martial flavour, but wanted to serve Ilmater more directly (i.e. through magic as a cleric)? No worries other than that tho.</p><p></p><p>Voadam, your char is fine as well, except for the feats. You have taken three of them, and all have been rejected, as you've just read in this post, sorry. You'll have to redesign your mechanics a bit as a result of that. The history is fine, though--including the flavour text involving the treants. If you wish to keep that, I can have you be sent to Oakhurst to investigate a problem that suits. Let me know if that's the case, and I'll give you more info.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2069440, member: 8738"] The code option didn't work very well for my feats list, so I'm going to leave it as a quote. Thanks for showing me how to do it, though. Voadam, Nymph's Kiss is right out. Gone. Buhbye now. It's on the power level of an Epic Feat. For Voadam and Jayaint, Vow of Poverty is...interesting. If I understand what's been typed here correctly, it requires two feats to get, basically takes away your items (without taking away your 'share' of the items from the party loot), and gives you lots (and lots and lots and lots and...) of nifty combat abilities in their place. It's a neat concept. I actually kind of like it. If this were intended to be a short single-module campaign from the outset, I'd say go for it, and see how it plays out. After giving this some serious thought though, I'll have to say no. Those abilities are *huge*, and while it is definitely arguable that magic items could be just as useful--especially for Voadam if we eventually work out some mechanics to allow some of them to be used while wildshaped--the fact is, the abilities would definitely be overwhelmingly useful. And I couldn't even begin to work out the power balance of that feat. Way too complex. Sorry guys. I guess the short version of the answer is "Whoa! Go easy on me here! Nothing *too* strange, please!" One house rule I forgot to mention that applies to all casters. (Like I said, there will probably be a number of these before the game begins...) 0th-level spells will receive the same bonus number of spells from attributes as 1st level spells. Minor benefit, but there it is. Mithral, your character looks fine to me. The history is good so far; if no one wants to help you take up the rest of it from where you left off, I can offer some suggestions. I see only one error: you forgot to factor in your high Int for your 1st (and 0th!) spells/day. And please put an asterisk (*) by Colour Spray, to indicate that it is your specialist-school spell. (Just for ease of recording.) And note that you do get a bonus 0th spell for being a specialist as well. So that's two 0th and one 1st spell prepared, that you need to add. And finally, your dagger attack mod should be '0' as well--unless it's for throwing, of course. Jayaint, your char also looks fine, mechanically--although you'll have to remove the feats of course, and take (probably) Weapon Finesse and Dodge. However, the history needs tweaking. As a 1st-level monk, you *are* a martial artist, not a failed one. You don't necessarily have to be a good one--but you aren't going going to be dismissed as useless--particularly with your stats. : ) I would recommend toning down the whole couldn't-cut-it flavour text, and/or maybe playing up that he perhaps didn't like a purely martial flavour, but wanted to serve Ilmater more directly (i.e. through magic as a cleric)? No worries other than that tho. Voadam, your char is fine as well, except for the feats. You have taken three of them, and all have been rejected, as you've just read in this post, sorry. You'll have to redesign your mechanics a bit as a result of that. The history is fine, though--including the flavour text involving the treants. If you wish to keep that, I can have you be sent to Oakhurst to investigate a problem that suits. Let me know if that's the case, and I'll give you more info. [/QUOTE]
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