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Sunless Citadel 3.5e Campaign Recruiting!
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<blockquote data-quote="IndyPendant" data-source="post: 2077322" data-attributes="member: 8738"><p>Okay, it looks like we're almost ready to go!</p><p></p><p>JimAde, your char looks fine as is.</p><p></p><p>Two things left to clear up that I can see, and then we'll be ready to go.</p><p></p><p>Voadam, note that without Handle Animal, it can be difficult to train your companion (which I assume is a Riding Dog after all? It's not listed on your sheet.) to do specific things. The way your char is designed, your companion knows one (and only one) trick from the list under Handle Animal. If you take ranks in the skill though, I will allow your companion to start the game knowing one more trick per rank you select (up to its current maximum, of course.) --You can train the companion over time during the game as normal though afterwards, of course, spending the time and taking the chance on the rolls as normal. I will however need you to specify what tricks he knows. Now, the Riding Dog is better than the Wolf in a lot of ways, and it is arguable that as a natural animal (and especially without Handle Animal skill!) it shouldn't be 'trained for battle'--but on thinking about it, I'll give your wolfhound trip attacks. I do recommend Handle Animal skill ranks though.</p><p></p><p>And Sorrow's char's spells.</p><p></p><p>We might even be able to start tomorrow at this rate--but don't count on it. I'm working on the final touches of the introduction, plus some ooc rules and stuff that I might not even detail initially, since while I have rather a lot of xp at GMing, you all probably know more about PbP than I do! : )</p><p></p><p>If not tomorrow though, then assuming the chars are ready to go, I will probably start it Sunday. I'll let you know if that changes.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2077322, member: 8738"] Okay, it looks like we're almost ready to go! JimAde, your char looks fine as is. Two things left to clear up that I can see, and then we'll be ready to go. Voadam, note that without Handle Animal, it can be difficult to train your companion (which I assume is a Riding Dog after all? It's not listed on your sheet.) to do specific things. The way your char is designed, your companion knows one (and only one) trick from the list under Handle Animal. If you take ranks in the skill though, I will allow your companion to start the game knowing one more trick per rank you select (up to its current maximum, of course.) --You can train the companion over time during the game as normal though afterwards, of course, spending the time and taking the chance on the rolls as normal. I will however need you to specify what tricks he knows. Now, the Riding Dog is better than the Wolf in a lot of ways, and it is arguable that as a natural animal (and especially without Handle Animal skill!) it shouldn't be 'trained for battle'--but on thinking about it, I'll give your wolfhound trip attacks. I do recommend Handle Animal skill ranks though. And Sorrow's char's spells. We might even be able to start tomorrow at this rate--but don't count on it. I'm working on the final touches of the introduction, plus some ooc rules and stuff that I might not even detail initially, since while I have rather a lot of xp at GMing, you all probably know more about PbP than I do! : ) If not tomorrow though, then assuming the chars are ready to go, I will probably start it Sunday. I'll let you know if that changes. [/QUOTE]
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