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Sunless Citadel dm:s: I need help - my players stay out!
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<blockquote data-quote="Asmo" data-source="post: 515754" data-attributes="member: 1767"><p>posted by drakhe:</p><p></p><p>"My players ran into the troll very early into the module (even before finding any of the kobolds and goblins)"</p><p></p><p>This is interesting:how did they get past that massive stone door without the proper key and the gross strength check (DC 36)?</p><p>The party are using the key wich they obtained after a deal with Yusdrayl,the kobold queen.</p><p></p><p>And yes - the dire rats was a problem in the beginning of the module,before they realized that they actually could get sick if they didn´t tend their wounds. The rogue was at -4 in area 2-the ledge- but exept that dire rats has not been a problem.</p><p></p><p>The Water Mephit on the other hand was a problem.. I had my only charcater death in that room. The party cleric meet his maker in that encounter. I rolled incredible well,and the rest of the party couldn´t stabilize him with heal-checks.</p><p></p><p>It would have helped if they had used the potion of Cure light wounds that the cleric carried, but that´s another story <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I´ve had great battles: the final battle against Belak was a real nail-biter,but in the end they managed to pull through.</p><p></p><p>I really hope that they don´t mess up tonight: I would hate to see someone die.</p><p></p><p>Asmo</p></blockquote><p></p>
[QUOTE="Asmo, post: 515754, member: 1767"] posted by drakhe: "My players ran into the troll very early into the module (even before finding any of the kobolds and goblins)" This is interesting:how did they get past that massive stone door without the proper key and the gross strength check (DC 36)? The party are using the key wich they obtained after a deal with Yusdrayl,the kobold queen. And yes - the dire rats was a problem in the beginning of the module,before they realized that they actually could get sick if they didn´t tend their wounds. The rogue was at -4 in area 2-the ledge- but exept that dire rats has not been a problem. The Water Mephit on the other hand was a problem.. I had my only charcater death in that room. The party cleric meet his maker in that encounter. I rolled incredible well,and the rest of the party couldn´t stabilize him with heal-checks. It would have helped if they had used the potion of Cure light wounds that the cleric carried, but that´s another story :) I´ve had great battles: the final battle against Belak was a real nail-biter,but in the end they managed to pull through. I really hope that they don´t mess up tonight: I would hate to see someone die. Asmo [/QUOTE]
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Sunless Citadel dm:s: I need help - my players stay out!
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