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<blockquote data-quote="Gnarlo" data-source="post: 1198530" data-attributes="member: 2995"><p>scorch: Nice set of molds there. I haven't gotten 205 yet, it will probably be my 5th mold in my next order when Bruce gets the 4 new gothic molds ready. I haven't used any of the dental plasters yet (though I think I've finally found a ceramic store in Atlanta that carries them, so time for a road trip next week); all my work has been in plain ol' PoP and Durham's Rock Hard Water Putty. Welcome to the addiction! I second what Pat says, be sure to check Bruce's site regularly and Voidgamers as well for some great inspiration.</p><p></p><p>Bagpuss: Once you get used to it, it really doesn't take a significantly longer time to throw a room together than to draw it (I have my dungeon rooms drawn out on graph paper showing what pieces go where, and I have all the pieces set aside before the game starts grouped up in rooms my players are likely to be going into, so it goes quick.) And, like Pat said, it depends on your playing style; my group likes the visual layout and the spectacle, so it's time well spent to them to see what the next room comes up as <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gnarlo, post: 1198530, member: 2995"] scorch: Nice set of molds there. I haven't gotten 205 yet, it will probably be my 5th mold in my next order when Bruce gets the 4 new gothic molds ready. I haven't used any of the dental plasters yet (though I think I've finally found a ceramic store in Atlanta that carries them, so time for a road trip next week); all my work has been in plain ol' PoP and Durham's Rock Hard Water Putty. Welcome to the addiction! I second what Pat says, be sure to check Bruce's site regularly and Voidgamers as well for some great inspiration. Bagpuss: Once you get used to it, it really doesn't take a significantly longer time to throw a room together than to draw it (I have my dungeon rooms drawn out on graph paper showing what pieces go where, and I have all the pieces set aside before the game starts grouped up in rooms my players are likely to be going into, so it goes quick.) And, like Pat said, it depends on your playing style; my group likes the visual layout and the spectacle, so it's time well spent to them to see what the next room comes up as :) [/QUOTE]
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