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Sunless Citadel Thoughs? Almost had a tpk.
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<blockquote data-quote="Gorg" data-source="post: 9575985" data-attributes="member: 7029501"><p>I'm currently running it. in 3/3.5 edition. My players found that room, the OP is talking about, took a look, shrugged, and left. Thus, those mephits were never encountered.</p><p></p><p> I've re-discovered a few things, so far:</p><p></p><p>Poison is very powerful, when combined with low level characters- esp if several poisonous monsters are encountered at once. Rolling Fortitude saves numerous times in one encounter... Half the party was effed up BAD by 3 giant spiders. The wandering Twig Blights downed the rogue, and nearly the barbarian- before we even got to the adventure...</p><p></p><p> Luckily, those rats on the ledge got squished before anyone had to save vs filth fever. Has anyone READ what that does??</p><p></p><p> Multiple attacks per round, by several monsters can also be disastrous. The second room they entered has 3 skeletons. They have no melee weapons, so use 2 claw attacks. Again, Barbarian downed, rogue on the ragged edge, and Sorceror seriously wounded. Cleric burned all of his spell slots healing everyone. We ended up going back to town. Recruited a 5th member (a fighter) and returning.</p><p></p><p> I also rediscovered the fact that Barbarians are glass cannons, lol. Esp with a 13 dex and studded leather armor. That poor guy can't catch a break!! It's like he's a magnet for damage. You really need a FIGHTER or Paladin, for combat heavy adventures. </p><p> </p><p> OTOH, it was GLORIOUS when he raged during an encounter with goblins hiding behind a half wall. Dude ate 3 javelins- then got so mad, he leapt over the wall and absolutely annihilated the first goblin he saw. Gobbo had 1 hit point left- Borovik did 12 points of damage to it with his great axe, lol. Gobbo died badly... He was ably helped by the cleric, who whipped out a scroll of Spiritual weapon, and started pounding on them when missile fire failed. (3/4 cover grants a +7 to AC, bringing the gobs to 22.) </p><p></p><p> ( I love that spell! Esp, if you imagine it being an enraged granny with a rolling pin, lol. Take THAT!! and THAT!!)</p><p></p><p> As for the too much treasure comment. ??? Our party hasn't found much of anything, especially $$$. A couple potions, some silver pieces, an everburning candle, that's about it.</p><p></p><p> I Prefer Lost Mine of Phandelver as an introductory adventure, but 3e is what everyone wanted to play, and this one is pretty fun, too.</p></blockquote><p></p>
[QUOTE="Gorg, post: 9575985, member: 7029501"] I'm currently running it. in 3/3.5 edition. My players found that room, the OP is talking about, took a look, shrugged, and left. Thus, those mephits were never encountered. I've re-discovered a few things, so far: Poison is very powerful, when combined with low level characters- esp if several poisonous monsters are encountered at once. Rolling Fortitude saves numerous times in one encounter... Half the party was effed up BAD by 3 giant spiders. The wandering Twig Blights downed the rogue, and nearly the barbarian- before we even got to the adventure... Luckily, those rats on the ledge got squished before anyone had to save vs filth fever. Has anyone READ what that does?? Multiple attacks per round, by several monsters can also be disastrous. The second room they entered has 3 skeletons. They have no melee weapons, so use 2 claw attacks. Again, Barbarian downed, rogue on the ragged edge, and Sorceror seriously wounded. Cleric burned all of his spell slots healing everyone. We ended up going back to town. Recruited a 5th member (a fighter) and returning. I also rediscovered the fact that Barbarians are glass cannons, lol. Esp with a 13 dex and studded leather armor. That poor guy can't catch a break!! It's like he's a magnet for damage. You really need a FIGHTER or Paladin, for combat heavy adventures. OTOH, it was GLORIOUS when he raged during an encounter with goblins hiding behind a half wall. Dude ate 3 javelins- then got so mad, he leapt over the wall and absolutely annihilated the first goblin he saw. Gobbo had 1 hit point left- Borovik did 12 points of damage to it with his great axe, lol. Gobbo died badly... He was ably helped by the cleric, who whipped out a scroll of Spiritual weapon, and started pounding on them when missile fire failed. (3/4 cover grants a +7 to AC, bringing the gobs to 22.) ( I love that spell! Esp, if you imagine it being an enraged granny with a rolling pin, lol. Take THAT!! and THAT!!) As for the too much treasure comment. ??? Our party hasn't found much of anything, especially $$$. A couple potions, some silver pieces, an everburning candle, that's about it. I Prefer Lost Mine of Phandelver as an introductory adventure, but 3e is what everyone wanted to play, and this one is pretty fun, too. [/QUOTE]
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