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Sunless Citadle - ran it/been in it? (spoilers)
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<blockquote data-quote="Broken Fang" data-source="post: 217600" data-attributes="member: 3172"><p>Thanks for all the replies. I remember back when we went through it the first time...this time I was a player and it was a different group. We parleyed with the kobolds and did the same thing...hit and run vs the goblins. I think one problem is the party in these aspects:</p><p>1. no tactical leader!</p><p>2. they all really like bows...sometime to the point of not having a front liner at all</p><p>3. they all try to rely on low armoe/high dex for AC...then they get ambushed</p><p>4. rarely does someone make any kind of arcane caster, and when they do its usually only for a few levels</p><p>5. healing is always looked upon from the cleric/druid...I think the last suggestion was for everyone to pick up a level of cleric</p><p></p><p>After all is said and down I really think #1 is the biggest problem. Everyone hangs back and shoots while the front liner holds the door. So 2-3 attacks are being made against the Paladin and then all the archers have to shoot through the Paladin into combat to hit his opponents. </p><p></p><p>We should finish next week with the lower level. All they really have up top is to find the white dragon, they ran from the dragon priest (locked it back up) and I don't think they are going to try to go after it again. The lower level has the addition of the goblin leader, his cleric, and about goblins when they initiated a tactical withdraw.</p><p></p><p>The current deffenses for the druid now have a goblin at the door where they go down the hole (41), one at the hole, and more goblins at the bottom (42). Once the ones on top see the parties light they haul and form up to prepare to throw/shoot as the PC's are climbing down (this should be fun). I have a feeling I am going to have to play the monsters as idiots to continue.</p></blockquote><p></p>
[QUOTE="Broken Fang, post: 217600, member: 3172"] Thanks for all the replies. I remember back when we went through it the first time...this time I was a player and it was a different group. We parleyed with the kobolds and did the same thing...hit and run vs the goblins. I think one problem is the party in these aspects: 1. no tactical leader! 2. they all really like bows...sometime to the point of not having a front liner at all 3. they all try to rely on low armoe/high dex for AC...then they get ambushed 4. rarely does someone make any kind of arcane caster, and when they do its usually only for a few levels 5. healing is always looked upon from the cleric/druid...I think the last suggestion was for everyone to pick up a level of cleric After all is said and down I really think #1 is the biggest problem. Everyone hangs back and shoots while the front liner holds the door. So 2-3 attacks are being made against the Paladin and then all the archers have to shoot through the Paladin into combat to hit his opponents. We should finish next week with the lower level. All they really have up top is to find the white dragon, they ran from the dragon priest (locked it back up) and I don't think they are going to try to go after it again. The lower level has the addition of the goblin leader, his cleric, and about goblins when they initiated a tactical withdraw. The current deffenses for the druid now have a goblin at the door where they go down the hole (41), one at the hole, and more goblins at the bottom (42). Once the ones on top see the parties light they haul and form up to prepare to throw/shoot as the PC's are climbing down (this should be fun). I have a feeling I am going to have to play the monsters as idiots to continue. [/QUOTE]
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Sunless Citadle - ran it/been in it? (spoilers)
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