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Sunless Citadle - ran it/been in it? (spoilers)
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<blockquote data-quote="Moon_Goddess" data-source="post: 218206" data-attributes="member: 33"><p>I just started running the Sunless Citadel last weekend, We continue this Saturday.</p><p></p><p>Out of the party of 5 players only 2 had ever played before, and only 1 of those had any real experience with 3e. </p><p> </p><p>Regardless of this I allowed them to make whatever character desicions wise or stupid they wanted during character creation.</p><p></p><p>Wound up with </p><p></p><p>1 Human Fighter, total tank, newbie</p><p>1 Human Monk, Experienced player</p><p>1 Half-Elf Rouge, newbie</p><p>1 Dwarven Barbarian</p><p>1 Elf Bard, newbie</p><p></p><p>Looks like the Bard player won't be ruturn to the game this week but will be replaced by another player who says he wants to play a druid. (Finnally a true spellcaster)</p><p></p><p>A series of bad rolls and newbie tatics left the bard dying at -3 HP on the stairs, an untrained Heal check from the Monk stabilized him. Ruluctant to make the trip back to town so quickly after begining, They pressed on carrying the bard. The Dwarf fell into the pit trap, unconsious and dying. A critacal hit from the fighter's bow killed the dire rat there, and they stabilized the Dwarf and retreted back to town, all the while the Monk complaining that in all his years of DND he'd never had to retreat back to town, and me making fun of them for being killed by rats. </p><p></p><p>Having not money for magical healing they spend a week with natural healing and untrained heal checks getting back to health. </p><p></p><p>When they returned I was happy to see that there attitute about just how dangerous anventuring can be had changed. They were willing to talk to the kobolds, and started looking for traps.</p><p></p><p>Now If I can just avoid a TPK while still having some death occur I'll be happy.</p></blockquote><p></p>
[QUOTE="Moon_Goddess, post: 218206, member: 33"] I just started running the Sunless Citadel last weekend, We continue this Saturday. Out of the party of 5 players only 2 had ever played before, and only 1 of those had any real experience with 3e. Regardless of this I allowed them to make whatever character desicions wise or stupid they wanted during character creation. Wound up with 1 Human Fighter, total tank, newbie 1 Human Monk, Experienced player 1 Half-Elf Rouge, newbie 1 Dwarven Barbarian 1 Elf Bard, newbie Looks like the Bard player won't be ruturn to the game this week but will be replaced by another player who says he wants to play a druid. (Finnally a true spellcaster) A series of bad rolls and newbie tatics left the bard dying at -3 HP on the stairs, an untrained Heal check from the Monk stabilized him. Ruluctant to make the trip back to town so quickly after begining, They pressed on carrying the bard. The Dwarf fell into the pit trap, unconsious and dying. A critacal hit from the fighter's bow killed the dire rat there, and they stabilized the Dwarf and retreted back to town, all the while the Monk complaining that in all his years of DND he'd never had to retreat back to town, and me making fun of them for being killed by rats. Having not money for magical healing they spend a week with natural healing and untrained heal checks getting back to health. When they returned I was happy to see that there attitute about just how dangerous anventuring can be had changed. They were willing to talk to the kobolds, and started looking for traps. Now If I can just avoid a TPK while still having some death occur I'll be happy. [/QUOTE]
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