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Suped-up Monsters and NPCs: Mountaindell and more (updated 04/22/04)
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<blockquote data-quote="Iron Sheep" data-source="post: 1382757" data-attributes="member: 4965"><p><strong>Baltas</strong></p><p></p><p>Here's the first monster, a salt mephit shadowdancer who I never had the chance to use on my players (they decided that they'd prefer to risk a hobgoblin army than go through the underdark!).</p><p></p><p>----</p><p><strong>Baltas, Advanced Salt Mephit Rog 1/Shadowdancer 4</strong></p><p><strong>Small Outsider (Earth, Extraplanar)</strong></p><p><strong>Hit Dice:</strong> 6d8+1d6+4d8+28 (75 hp)</p><p><strong>Initiative:</strong> +0</p><p><strong>Speed:</strong> 30 ft., fly 40 ft. (average)</p><p><strong>AC:</strong> 23 (+1 size, +5 chain shirt, +1 ring of protection, +6 natural), touch 12, flatfooted 23</p><p><strong>Base Attack/Grapple:</strong> +9/+9</p><p><strong>Attack:</strong> <em>+1 corrosive small greatsword</em> +15 melee (1d10+7/19 + 1d6 acid); or claw +14 melee (1d3+4)</p><p><strong>Full Attack:</strong> <em>+1 corrosive small greatsword</em> +15/+10 melee (1d10+7/19 + 1d6 acid); or 2 claws +14 melee (1d3+4)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> breath weapon, spell-like abilities, <em>summon mephit</em>, sneak attack +1d6</p><p><strong>Special Qualities:</strong> damage reduction 5/magic, darkvision 60 ft., fast healing 2, hide in plain sight, evasion, uncanny dodge, summon shadow, shadow jump 20 ft.;</p><p><strong>Saves:</strong> Fort +9, Ref +11, Will +6</p><p><strong>Abilities:</strong> Str 18, Dex 10, Con 16, Int 10, Wis 10, Cha 20.</p><p><strong>Skills:</strong> Bluff +19, Diplomacy +17, Escape Artist +10, Hide +12, Jump +11, Listen +10, Move Silently +12, Perform (dance) +10, Spot +12, Tumble +13, Use Rope +0 (+2 with bindings)</p><p><strong>Feats:</strong> Combat Reflexes, Dodge, Mobility, Power Attack</p><p><strong>Environment:</strong> Elemental Plane of Earth</p><p><strong>Organization:</strong> Solitary, gang (Baltas, plus 2-4 salt mephits) or mob (Baltas, plus 5-12 salt mephits)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Posessions:</strong> <em>+1 small chain shirt<em>, <em>+1 ring of protection</em>, <em>+1 corrosive small greatsword</em></em></em></p><p><em><em></em></em></p><p><em><em><strong>Breath Weapon (Su):</strong> 10-ft. cone of salt crystals, 1d4 damage, Reflex DC 17 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Spell-Like Abilities:</strong> Once per hour a salt mephit can use <em>glitterdust</em> (DC 17, caster level 6th).</em></em></p><p><em><em>Once per day Baltas can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 17 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Fast Healing (Ex):</strong> Baltas heals only if in an arid environment.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Hide in Plain Sight (Su):</strong> Baltas can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, Baltas can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.</em></em></p><p><em><em></em></em></p><p><em><em><strong><em>Shadow Illusion</em> (Sp):</strong> Baltas can create visual illusions. This ability’s effect is identical to that of the arcane spell <em>silent image</em> and may be employed once per day.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Summon Shadow (Su):</strong> Baltas can summon a shadow, an undead shade. Unlike a normal shadow, this shadow’s alignment matches that of Baltas, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to Baltas and can communicate intelligibly with Baltas.</em></em></p><p><em><em>If a shadow companion is destroyed, or Baltas chooses to dismiss it, Baltas must attempt a DC 15 Fortitude save. If the saving throw fails, Baltas loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. Baltas' XP total can never go below 0 as the result of a shadow’s dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days.</em></em></p><p><em><em></em></em></p><p><em><em><strong>Shadow Jump (Su):</strong> Baltas has the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. Baltas can jump up to a total of 20 feet each day in this way; this may be a single jump of up to 20 feet or two jumps of up to 10 feet each.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em>Baltas, an unusually bright and ambitious salt mephit, currently leads a small band of salt mephits who inhabit a series of abandoned galleries in an salt mine near Salvalley Manor. Banished from his home for a plot gone awry, Baltas eventually found his way to the city of Uruk-Obol deep beneath Mountaindell. There he fell in with the Darkenguild, acting initially as a courier and thug, but he soon ingratiated himself with the leadership and was initiated into the secrets of the shadowdancers.</em></em></p><p><em><em></em></em></p><p><em><em>Baltas had advanced himself to a mid-level leadership position when the Company of Balion, searching for a potent magic staff stolen by the Darkenguild, raided the guild's operations in Uruk-Obol. Escaping with his life and a few choice pieces of equipment, Baltas found his way to the Salvalley salt mines where he has established a lair.</em></em></p><p><em><em></em></em></p><p><em><em>Baltas seeks to return to the elemental plane of earth and exact his revenge on the community that banished him. However he realizes that this is currently beyond his capability, so he bides his time, building his strength, and gathering like-minded mephits to his side.</em></em></p><p><em><em></em></em></p><p><em><em></em></em></p><p><em><em><strong>Tactics</strong></em></em></p><p><em><em></em></em></p><p><em><em>Baltas will always try to stage an ambush amongst the twisting and unstable passages of the salt caverns. A favourite tactic is to use his <em>shadow illusion</em> ability to cover a deep shaft with the appearance of ordinary floor, and then he and his gang will attack anyone who should happen to fall through. Baltas is cautious, and if overmatched will use his shadow jump and flight to escape a fight.</em></em></p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1382757, member: 4965"] [b]Baltas[/b] Here's the first monster, a salt mephit shadowdancer who I never had the chance to use on my players (they decided that they'd prefer to risk a hobgoblin army than go through the underdark!). ---- [B]Baltas, Advanced Salt Mephit Rog 1/Shadowdancer 4[/B] [B]Small Outsider (Earth, Extraplanar)[/B] [B]Hit Dice:[/B] 6d8+1d6+4d8+28 (75 hp) [B]Initiative:[/B] +0 [B]Speed:[/B] 30 ft., fly 40 ft. (average) [B]AC:[/B] 23 (+1 size, +5 chain shirt, +1 ring of protection, +6 natural), touch 12, flatfooted 23 [B]Base Attack/Grapple:[/B] +9/+9 [B]Attack:[/B] [I]+1 corrosive small greatsword[/I] +15 melee (1d10+7/19 + 1d6 acid); or claw +14 melee (1d3+4) [B]Full Attack:[/B] [I]+1 corrosive small greatsword[/I] +15/+10 melee (1d10+7/19 + 1d6 acid); or 2 claws +14 melee (1d3+4) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] breath weapon, spell-like abilities, [I]summon mephit[/I], sneak attack +1d6 [B]Special Qualities:[/B] damage reduction 5/magic, darkvision 60 ft., fast healing 2, hide in plain sight, evasion, uncanny dodge, summon shadow, shadow jump 20 ft.; [B]Saves:[/B] Fort +9, Ref +11, Will +6 [B]Abilities:[/B] Str 18, Dex 10, Con 16, Int 10, Wis 10, Cha 20. [B]Skills:[/B] Bluff +19, Diplomacy +17, Escape Artist +10, Hide +12, Jump +11, Listen +10, Move Silently +12, Perform (dance) +10, Spot +12, Tumble +13, Use Rope +0 (+2 with bindings) [B]Feats:[/B] Combat Reflexes, Dodge, Mobility, Power Attack [B]Environment:[/B] Elemental Plane of Earth [B]Organization:[/B] Solitary, gang (Baltas, plus 2-4 salt mephits) or mob (Baltas, plus 5-12 salt mephits) [B]Challenge Rating:[/B] 9 [B]Alignment:[/B] Neutral Evil [B]Posessions:[/B] [I]+1 small chain shirt[I], [I]+1 ring of protection[/I], [I]+1 corrosive small greatsword[/I] [B]Breath Weapon (Su):[/B] 10-ft. cone of salt crystals, 1d4 damage, Reflex DC 17 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a –4 penalty to AC and a –2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus. [B]Spell-Like Abilities:[/B] Once per hour a salt mephit can use [I]glitterdust[/I] (DC 17, caster level 6th). Once per day Baltas can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 17 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a –2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based. [B]Fast Healing (Ex):[/B] Baltas heals only if in an arid environment. [B]Hide in Plain Sight (Su):[/B] Baltas can use the Hide skill even while being observed. As long as he is within 10 feet of some sort of shadow, Baltas can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow. [B][I]Shadow Illusion[/I] (Sp):[/B] Baltas can create visual illusions. This ability’s effect is identical to that of the arcane spell [I]silent image[/I] and may be employed once per day. [B]Summon Shadow (Su):[/B] Baltas can summon a shadow, an undead shade. Unlike a normal shadow, this shadow’s alignment matches that of Baltas, and the creature cannot create spawn. The summoned shadow cannot be turned, rebuked, or commanded by any third party. This shadow serves as a companion to Baltas and can communicate intelligibly with Baltas. If a shadow companion is destroyed, or Baltas chooses to dismiss it, Baltas must attempt a DC 15 Fortitude save. If the saving throw fails, Baltas loses 200 experience points per shadowdancer level. A successful saving throw reduces the loss by half, to 100 XP per prestige class level. Baltas' XP total can never go below 0 as the result of a shadow’s dismissal or destruction. A destroyed or dismissed shadow companion cannot be replaced for 30 days. [B]Shadow Jump (Su):[/B] Baltas has the ability to travel between shadows as if by means of a dimension door spell. The limitation is that the magical transport must begin and end in an area with at least some shadow. Baltas can jump up to a total of 20 feet each day in this way; this may be a single jump of up to 20 feet or two jumps of up to 10 feet each. Baltas, an unusually bright and ambitious salt mephit, currently leads a small band of salt mephits who inhabit a series of abandoned galleries in an salt mine near Salvalley Manor. Banished from his home for a plot gone awry, Baltas eventually found his way to the city of Uruk-Obol deep beneath Mountaindell. There he fell in with the Darkenguild, acting initially as a courier and thug, but he soon ingratiated himself with the leadership and was initiated into the secrets of the shadowdancers. Baltas had advanced himself to a mid-level leadership position when the Company of Balion, searching for a potent magic staff stolen by the Darkenguild, raided the guild's operations in Uruk-Obol. Escaping with his life and a few choice pieces of equipment, Baltas found his way to the Salvalley salt mines where he has established a lair. Baltas seeks to return to the elemental plane of earth and exact his revenge on the community that banished him. However he realizes that this is currently beyond his capability, so he bides his time, building his strength, and gathering like-minded mephits to his side. [B]Tactics[/B] Baltas will always try to stage an ambush amongst the twisting and unstable passages of the salt caverns. A favourite tactic is to use his [I]shadow illusion[/I] ability to cover a deep shaft with the appearance of ordinary floor, and then he and his gang will attack anyone who should happen to fall through. Baltas is cautious, and if overmatched will use his shadow jump and flight to escape a fight.[/I][/I] [/QUOTE]
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