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Suped-up Monsters and NPCs: Mountaindell and more (updated 04/22/04)
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<blockquote data-quote="Iron Sheep" data-source="post: 1382958" data-attributes="member: 4965"><p><strong>The Skelter and Zombire</strong></p><p></p><p>I'm currently running my players through a completely re-worked and almost unrecognizably changed version of The Secret of Bone Hill. In the original module there were two undead creatures, the Skelter and the Zombire, which were low-level casters. These are the versions that the player characters fought and killed a couple of sessions ago.</p><p></p><p>----</p><p><strong>Skelter, Bone Creature Sor 5</strong></p><p><strong>Medium Undead (augmented humanoid, human)</strong></p><p><strong>Hit Dice:</strong> 5d12 (34 hp)</p><p><strong>Initiative:</strong> +8</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 16 (+4 Dex, +2 natural), touch 14, flatfooted 12</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> claw +1 melee (1d4-1); or light crossbow +6 ranged (1d8/19)</p><p><strong>Full Attack:</strong> claw +1 melee (1d4-1); or light crossbow +6 ranged (1d8/19)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Sorcerer spells</p><p><strong>Special Qualities:</strong> Cold immunity, damage reduction 5/bludgeoning, darkvision 60 ft., undead traits</p><p><strong>Saves:</strong> Fort +1, Ref +5, Will +5</p><p><strong>Abilities:</strong> Str 8, Dex 18, Con –, Int 12, Wis 13, Cha 16.</p><p><strong>Skills:</strong> Concentration +8, Knowledge (arcana) +9, Listen +3, Spellcraft +11, Spot +3</p><p><strong>Feats:</strong> Eschew Materials, Improved Initiative, Weapon Focus (ray)</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Possessions:</strong> light crossbow, 40 bolts</p><p></p><p><strong>Sorcerer spells</strong> (6/7/5; save DC = 13 + spell level): 0–<em>acid splash</em>, <em>arcane mark</em>, <em>detect magic</em>, <em>ray of frost</em>, <em>read magic</em>, <em>message</em>; 1st–<em>grease</em>, <em>mage armour</em>, <em>magic missile</em>, <em>ray of enfeeblement</em>; 2nd–<em>mirror image</em>, <em>scorching ray</em>.</p><p></p><p></p><p><strong>Zombire, Corpse Creature Sor 5</strong></p><p><strong>Medium Undead (augmented humanoid, human)</strong></p><p><strong>Hit Dice:</strong> 5d12 (39 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>AC:</strong> 13 (+1 Dex, +2 natural), touch 11, flatfooted 12</p><p><strong>Base Attack/Grapple:</strong> +2/+3</p><p><strong>Attack:</strong> slam +3 melee (1d6+1)</p><p><strong>Full Attack:</strong> slam +3 melee (1d6+1)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Sorcerer spells</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., undead traits</p><p><strong>Saves:</strong> Fort +1, Ref +2, Will +5</p><p><strong>Abilities:</strong> Str 12, Dex 12, Con –, Int 12, Wis 13, Cha 16.</p><p><strong>Skills:</strong> Concentration +8, Knowledge (arcana) +9, Listen +3, Spellcraft +11, Spot +3</p><p><strong>Feats:</strong> Combat Casting, Improved Initiative, Spell Focus (necromancy)</p><p><strong>Environment:</strong> Any</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 6</p><p><strong>Alignment:</strong> Neutral Evil</p><p></p><p><strong>Sorcerer spells</strong> (6/7/5; save DC = 13 + spell level, necromancy spells save DC = 14 + spell level): 0–<em>acid splash</em>, <em>arcane mark</em>, <em>detect magic</em>, <em>ray of frost</em>, <em>read magic</em>, <em>message</em>; 1st–<em>burning hands</em>, <em>chill touch*</em>, <em>mage armour</em>, <em>shocking grasp</em>; 2nd–<em>ghoul touch*</em>, <em>invisibility</em>.</p><p>* necromancy spell</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1382958, member: 4965"] [b]The Skelter and Zombire[/b] I'm currently running my players through a completely re-worked and almost unrecognizably changed version of The Secret of Bone Hill. In the original module there were two undead creatures, the Skelter and the Zombire, which were low-level casters. These are the versions that the player characters fought and killed a couple of sessions ago. ---- [B]Skelter, Bone Creature Sor 5[/B] [B]Medium Undead (augmented humanoid, human)[/B] [B]Hit Dice:[/B] 5d12 (34 hp) [B]Initiative:[/B] +8 [B]Speed:[/B] 30 ft. [B]AC:[/B] 16 (+4 Dex, +2 natural), touch 14, flatfooted 12 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] claw +1 melee (1d4-1); or light crossbow +6 ranged (1d8/19) [B]Full Attack:[/B] claw +1 melee (1d4-1); or light crossbow +6 ranged (1d8/19) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Sorcerer spells [B]Special Qualities:[/B] Cold immunity, damage reduction 5/bludgeoning, darkvision 60 ft., undead traits [B]Saves:[/B] Fort +1, Ref +5, Will +5 [B]Abilities:[/B] Str 8, Dex 18, Con –, Int 12, Wis 13, Cha 16. [B]Skills:[/B] Concentration +8, Knowledge (arcana) +9, Listen +3, Spellcraft +11, Spot +3 [B]Feats:[/B] Eschew Materials, Improved Initiative, Weapon Focus (ray) [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 7 [B]Alignment:[/B] Neutral Evil [B]Possessions:[/B] light crossbow, 40 bolts [B]Sorcerer spells[/B] (6/7/5; save DC = 13 + spell level): 0–[I]acid splash[/I], [I]arcane mark[/I], [I]detect magic[/I], [I]ray of frost[/I], [I]read magic[/I], [I]message[/I]; 1st–[I]grease[/I], [I]mage armour[/I], [I]magic missile[/I], [I]ray of enfeeblement[/I]; 2nd–[I]mirror image[/I], [I]scorching ray[/I]. [B]Zombire, Corpse Creature Sor 5[/B] [B]Medium Undead (augmented humanoid, human)[/B] [B]Hit Dice:[/B] 5d12 (39 hp) [B]Initiative:[/B] +5 [B]Speed:[/B] 30 ft. [B]AC:[/B] 13 (+1 Dex, +2 natural), touch 11, flatfooted 12 [B]Base Attack/Grapple:[/B] +2/+3 [B]Attack:[/B] slam +3 melee (1d6+1) [B]Full Attack:[/B] slam +3 melee (1d6+1) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Sorcerer spells [B]Special Qualities:[/B] Darkvision 60 ft., undead traits [B]Saves:[/B] Fort +1, Ref +2, Will +5 [B]Abilities:[/B] Str 12, Dex 12, Con –, Int 12, Wis 13, Cha 16. [B]Skills:[/B] Concentration +8, Knowledge (arcana) +9, Listen +3, Spellcraft +11, Spot +3 [B]Feats:[/B] Combat Casting, Improved Initiative, Spell Focus (necromancy) [B]Environment:[/B] Any [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 6 [B]Alignment:[/B] Neutral Evil [B]Sorcerer spells[/B] (6/7/5; save DC = 13 + spell level, necromancy spells save DC = 14 + spell level): 0–[I]acid splash[/I], [I]arcane mark[/I], [I]detect magic[/I], [I]ray of frost[/I], [I]read magic[/I], [I]message[/I]; 1st–[I]burning hands[/I], [I]chill touch*[/I], [I]mage armour[/I], [I]shocking grasp[/I]; 2nd–[I]ghoul touch*[/I], [I]invisibility[/I]. * necromancy spell [/QUOTE]
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