Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Suped-up Monsters and NPCs: Mountaindell and more (updated 04/22/04)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Iron Sheep" data-source="post: 1391183" data-attributes="member: 4965"><p><strong>The Black Brambles</strong></p><p></p><p>This is my first foray into Blackdirge territory. I'll probably never use this myself, since I doubt any game I'm in will go Epic any time soon. But for those of you who do use Epic stuff, enjoy...</p><p></p><p>----</p><p><strong>The Black Brambles, Paragon Advanced Blightspawned Awakened Assassin Vine</strong></p><p><strong>Colossal Plant</strong></p><p><strong>Hit Dice:</strong> 48d8+912 plus 576 (1872 hp)</p><p><strong>Initiative:</strong> +12</p><p><strong>Speed:</strong> 15 ft.</p><p><strong>AC:</strong> 52 (-8 size, +8 Dex, +18 natural, +12 insight, +12 luck), touch 34, flatfooted 44</p><p><strong>Base Attack/Grapple:</strong> +36/+104</p><p><strong>Attack:</strong> slam +89 melee (4d6+60/19 plus 1d6 on critical)</p><p><strong>Full Attack:</strong> slam +89 melee (4d6+60/19 plus 1d6 on critical) or crush +88 melee (4d8+60)</p><p><strong>Space/Reach:</strong> 30 ft./30 ft.</p><p><strong>Special Attacks:</strong> Blight touch, constrict 4d6+60, create spawn, entangle, improved grab</p><p><strong>Special Qualities:</strong> Blindsight 30 ft., camoflage, damage reduction 10/epic, fast healing 20, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10, spell resistance 60</p><p><strong>Saves:</strong> Fort +55, Ref +34, Will +35</p><p><strong>Abilities:</strong> Str 64, Dex 27, Con 49, Int 26, Wis 27, Cha 23.</p><p><strong>Skills:</strong> Bluff +42, Climb +60, Diplomacy +37, Disguise +41, Gather Information +29, Intimidate +46, Jump +56, Knowledge (history) +31, Knowledge (nature) +47, Knowledge (local) +31, Sense Motive +44, Survival +43 (+47 in aboveground natural environments)</p><p><strong>Feats:</strong> Combat Expertise, Combat Reflexes, Crush, Devestating Critical (slam), Dodge, Fling Enemy, Improved Critical (slam), Improved Initiative, Improved Multigrab, Improved Natural Attack (slam), Mobility, Multigrab, Overwhelming Critical (slam), Power Attack, Spring Attack, Weapon Focus (slam), Whirlwind Attack</p><p><strong>Environment:</strong> Temperate forests</p><p><strong>Organization:</strong> Solitary</p><p><strong>Challenge Rating:</strong> 35</p><p><strong>Alignment:</strong> Neutral Evil</p><p></p><p>Some woods are light, airy and welcoming, while others are dark and menacing. At the heart of the darkest, most menacing forest lives the Black Brambles, a vast tangle of blighted malevolence that even the mightiest druids fear. Legends say that the Black Brambles has lurked there since the dawn of time, nursing its hatred and spreading its corruption. The Black Brambles desires nothing more than to spread its dark realm across the land, eliminating everything except plant life.</p><p></p><p>The merest touch from the Black Brambles can infect a creature with a blighting illness that wracks its victim, eating away at its body and soul. Plants and animals infected with the disease often become carriers of the blight under the Black Brambles' influence. In addition it is a formidable opponent in melee, its powerful slam and grapple can kill many creatures outright, and it can crush and throw smaller opponents with impunity.</p><p></p><p>Although blind, the Black Brambles has a network of minions and spies throughout its home forest and beyond. Most of these have no idea what they work for, but the Black Brambles is usually well aware of any threat long before it strikes.</p><p></p><p>The Black Brambles speaks common, druidic, elvish and sylvan.</p><p></p><p></p><p><strong>Combat</strong></p><p></p><p>The Black Brambles hides in wait, letting its blightspawned minions deal with intruders. If any approach close enough, the Black Brambles casts <em>haste</em> on itself and lashes out with a whirlwind attack, then choosing one target to grapple and constrict with its remaining attack. It will release animals and plants that if feels might make good blightspawn, particularly if it knows that they are not a serious threat to it.</p><p></p><p><strong>Blight Touch (Su):</strong> Supernatural disease--slam attack, Fortitude save (DC 68), incubation period 1d6 days; damage 1d4 temporary Constitution and 1d4 temporary Charisma. Unlike ordinary diseases, the effects of blight touch continue until the victim reaches Constitution 0 (and dies), Charisma 0 (becoming a blightspawned creature, if the victim qualifies), or recieves a <em>cure disease</em> spell or similar magic.</p><p></p><p><strong>Constrict (Ex):</strong> The Black Brambles deals 4d6+60 points of damage with a successful grapple check.</p><p></p><p><strong>Create Spawn (Su):</strong> An animal or plant affected by the blight touch becomes a blightspawned itself if its Charisma reaches 0 before its Constitution reaches 0. When a creature infected by blight touch becomes a blightspawned, it recovers all ability score points lost to the progress of the disease.</p><p></p><p><strong>Crush (Ex):</strong> The Black Brambles deals 4d8+60 points of damage with a successful crush attack against all creatures of size Large or smaller that are in its space. Each affected creature must make a Reflex save (DC 55) to avoid being pinned and automatically take crush damage each round.</p><p></p><p><strong>Devestating Critical (Ex):</strong> On a critical hit with a slam attack an opponent must make a Fort save (DC 61) or die instantly. Creatures immune to critical attacks are immune to this effect.</p><p></p><p><strong>Entangle (Su):</strong> The Black Brambles can animate plants within 30 feet of itself as a free action (Ref DC 55 partial).</p><p>The effect lasts until the Black Brambles dies or decides to end it (also a free action). The ability is otherwise similar to entangle (caster level 4th).</p><p></p><p><strong>Fling Enemy (Ex):</strong> The Black Brambles can make a grapple check with a -20 penalty on an opponent up to Huge size. If it succeeds it may throw its opponent on its next action with a range increment od 120 feet.</p><p>A creature flung vertically takes normal falling damage. A creature thrown horizontally takes half falling damage for the distance thrown.</p><p>A creature can be thrown at another opponent with a +65 ranged attack. If the Black Brambles hits, both creatures take the same damage as the thrown creature.</p><p></p><p><strong>Improved Grab (Ex):</strong> To use this ability, the Black Brambles must hit with its slam attack.</p><p>It can then attempt to start a grapple as a free action without provoking an attack of opportunity.</p><p>If it wins the grapple check, it establishes a hold and can constrict.</p><p>The Improved Multigrab feat means that the Black Brambles can grapple an opponent without being denied its Dexterity bonus to armour class at no penalty to the grapple check.</p><p></p><p><strong>Blightmind (Su):</strong> At will as a standard action, the Black Brambles may establish a mental link with and dominate (as <em>dominate monster</em>) a single blightspawned creature within 60 feet. The mental link lasts for up to one day, and has a range of up to 10 miles. While the link is in effect, the Black Brambles may concentrate to recieve sensory input from the linked creature or issue it instructions. The creature obeys any orders to the best of its ability and need not be continuously directed in its actions. The blightspawned creature recieves a Will saving throw (DC 55) to negate the effect.</p><p></p><p><strong>Blindsight (Ex):</strong> The Black Brambles has no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration.</p><p></p><p><strong>Camouflage (Ex):</strong> Since the Black Brambles looks like a normal plant when at rest, it takes a DC 74 Spot check to notice it before it attacks.</p><p>Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant.</p><p></p><p><strong>Spell-Like Abilities (Sp):</strong> The Black Brambles has the ability to use <em>greater dispel magic</em>, <em>haste</em>, and <em>see invisibility</em> three times per day, at 15th caster level. </p><p></p><p></p><p><strong>Notes:</strong> the blightspawned template can be found in The Unapproachable East. I'm not assuming the Forgotten Realms connection to Talona: the Black Brambles is its own source of blight, and so I gave it an improved version of the blightmind ability from the Talontar Blightlord class. I have no idea whether the CR is reasonable, but its calculated by the book, with a +1 for the blightmind ability.</p></blockquote><p></p>
[QUOTE="Iron Sheep, post: 1391183, member: 4965"] [b]The Black Brambles[/b] This is my first foray into Blackdirge territory. I'll probably never use this myself, since I doubt any game I'm in will go Epic any time soon. But for those of you who do use Epic stuff, enjoy... ---- [B]The Black Brambles, Paragon Advanced Blightspawned Awakened Assassin Vine[/B] [B]Colossal Plant[/B] [B]Hit Dice:[/B] 48d8+912 plus 576 (1872 hp) [B]Initiative:[/B] +12 [B]Speed:[/B] 15 ft. [B]AC:[/B] 52 (-8 size, +8 Dex, +18 natural, +12 insight, +12 luck), touch 34, flatfooted 44 [B]Base Attack/Grapple:[/B] +36/+104 [B]Attack:[/B] slam +89 melee (4d6+60/19 plus 1d6 on critical) [B]Full Attack:[/B] slam +89 melee (4d6+60/19 plus 1d6 on critical) or crush +88 melee (4d8+60) [B]Space/Reach:[/B] 30 ft./30 ft. [B]Special Attacks:[/B] Blight touch, constrict 4d6+60, create spawn, entangle, improved grab [B]Special Qualities:[/B] Blindsight 30 ft., camoflage, damage reduction 10/epic, fast healing 20, immunity to electricity, low-light vision, plant traits, resistance to cold 10 and fire 10, spell resistance 60 [B]Saves:[/B] Fort +55, Ref +34, Will +35 [B]Abilities:[/B] Str 64, Dex 27, Con 49, Int 26, Wis 27, Cha 23. [B]Skills:[/B] Bluff +42, Climb +60, Diplomacy +37, Disguise +41, Gather Information +29, Intimidate +46, Jump +56, Knowledge (history) +31, Knowledge (nature) +47, Knowledge (local) +31, Sense Motive +44, Survival +43 (+47 in aboveground natural environments) [B]Feats:[/B] Combat Expertise, Combat Reflexes, Crush, Devestating Critical (slam), Dodge, Fling Enemy, Improved Critical (slam), Improved Initiative, Improved Multigrab, Improved Natural Attack (slam), Mobility, Multigrab, Overwhelming Critical (slam), Power Attack, Spring Attack, Weapon Focus (slam), Whirlwind Attack [B]Environment:[/B] Temperate forests [B]Organization:[/B] Solitary [B]Challenge Rating:[/B] 35 [B]Alignment:[/B] Neutral Evil Some woods are light, airy and welcoming, while others are dark and menacing. At the heart of the darkest, most menacing forest lives the Black Brambles, a vast tangle of blighted malevolence that even the mightiest druids fear. Legends say that the Black Brambles has lurked there since the dawn of time, nursing its hatred and spreading its corruption. The Black Brambles desires nothing more than to spread its dark realm across the land, eliminating everything except plant life. The merest touch from the Black Brambles can infect a creature with a blighting illness that wracks its victim, eating away at its body and soul. Plants and animals infected with the disease often become carriers of the blight under the Black Brambles' influence. In addition it is a formidable opponent in melee, its powerful slam and grapple can kill many creatures outright, and it can crush and throw smaller opponents with impunity. Although blind, the Black Brambles has a network of minions and spies throughout its home forest and beyond. Most of these have no idea what they work for, but the Black Brambles is usually well aware of any threat long before it strikes. The Black Brambles speaks common, druidic, elvish and sylvan. [B]Combat[/B] The Black Brambles hides in wait, letting its blightspawned minions deal with intruders. If any approach close enough, the Black Brambles casts [I]haste[/I] on itself and lashes out with a whirlwind attack, then choosing one target to grapple and constrict with its remaining attack. It will release animals and plants that if feels might make good blightspawn, particularly if it knows that they are not a serious threat to it. [B]Blight Touch (Su):[/B] Supernatural disease--slam attack, Fortitude save (DC 68), incubation period 1d6 days; damage 1d4 temporary Constitution and 1d4 temporary Charisma. Unlike ordinary diseases, the effects of blight touch continue until the victim reaches Constitution 0 (and dies), Charisma 0 (becoming a blightspawned creature, if the victim qualifies), or recieves a [I]cure disease[/I] spell or similar magic. [B]Constrict (Ex):[/B] The Black Brambles deals 4d6+60 points of damage with a successful grapple check. [B]Create Spawn (Su):[/B] An animal or plant affected by the blight touch becomes a blightspawned itself if its Charisma reaches 0 before its Constitution reaches 0. When a creature infected by blight touch becomes a blightspawned, it recovers all ability score points lost to the progress of the disease. [B]Crush (Ex):[/B] The Black Brambles deals 4d8+60 points of damage with a successful crush attack against all creatures of size Large or smaller that are in its space. Each affected creature must make a Reflex save (DC 55) to avoid being pinned and automatically take crush damage each round. [B]Devestating Critical (Ex):[/B] On a critical hit with a slam attack an opponent must make a Fort save (DC 61) or die instantly. Creatures immune to critical attacks are immune to this effect. [B]Entangle (Su):[/B] The Black Brambles can animate plants within 30 feet of itself as a free action (Ref DC 55 partial). The effect lasts until the Black Brambles dies or decides to end it (also a free action). The ability is otherwise similar to entangle (caster level 4th). [B]Fling Enemy (Ex):[/B] The Black Brambles can make a grapple check with a -20 penalty on an opponent up to Huge size. If it succeeds it may throw its opponent on its next action with a range increment od 120 feet. A creature flung vertically takes normal falling damage. A creature thrown horizontally takes half falling damage for the distance thrown. A creature can be thrown at another opponent with a +65 ranged attack. If the Black Brambles hits, both creatures take the same damage as the thrown creature. [B]Improved Grab (Ex):[/B] To use this ability, the Black Brambles must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. The Improved Multigrab feat means that the Black Brambles can grapple an opponent without being denied its Dexterity bonus to armour class at no penalty to the grapple check. [B]Blightmind (Su):[/B] At will as a standard action, the Black Brambles may establish a mental link with and dominate (as [I]dominate monster[/I]) a single blightspawned creature within 60 feet. The mental link lasts for up to one day, and has a range of up to 10 miles. While the link is in effect, the Black Brambles may concentrate to recieve sensory input from the linked creature or issue it instructions. The creature obeys any orders to the best of its ability and need not be continuously directed in its actions. The blightspawned creature recieves a Will saving throw (DC 55) to negate the effect. [B]Blindsight (Ex):[/B] The Black Brambles has no visual organs but can ascertain all foes within 30 feet using sound, scent, and vibration. [B]Camouflage (Ex):[/B] Since the Black Brambles looks like a normal plant when at rest, it takes a DC 74 Spot check to notice it before it attacks. Anyone with ranks in Survival or Knowledge (nature) can use one of those skills instead of Spot to notice the plant. [B]Spell-Like Abilities (Sp):[/B] The Black Brambles has the ability to use [I]greater dispel magic[/I], [I]haste[/I], and [I]see invisibility[/I] three times per day, at 15th caster level. [B]Notes:[/B] the blightspawned template can be found in The Unapproachable East. I'm not assuming the Forgotten Realms connection to Talona: the Black Brambles is its own source of blight, and so I gave it an improved version of the blightmind ability from the Talontar Blightlord class. I have no idea whether the CR is reasonable, but its calculated by the book, with a +1 for the blightmind ability. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Suped-up Monsters and NPCs: Mountaindell and more (updated 04/22/04)
Top