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<blockquote data-quote="Remathilis" data-source="post: 4556774" data-attributes="member: 7635"><p>I'm guessing your looking at at a 2e++ edition, which takes a few things from 3e/4e and keeps the rest right?</p><p></p><p>Players Options are your friends.</p><p></p><p>My own "perfect" 2e might look like this...</p><p></p><p>Ability scores: no matter what, dump exception Str. I'd use either Basic/RC's ability progress (9-12 +0, 13-15 +1, 16-17 +2, 18 +3) or 3e/4e's (bonus equals ability score -10, /2) but if you wish to keep the other scores the same, I have an excellent alt Str chart removing % Str</p><p></p><p>Races: I'd take a few hints from 3e (elven wpn profs, gnome cantrips). Add half-orc from PO/Humanoids HB. </p><p></p><p>Classes: Fighters would do well from the weapon-mastery rules in PO: Combat & Tactics. Wizards might do from something akin to Reserve Feats from Complete Mage for at-wills (make sure to add the new specialist bennies from Spells & Magic). Clerics and other priests might be served with the cure-swap from 3e. Remove that silly level cap/fighting requirement from druids; high level bennies can be extrapolated from the cleric spell chart, the mystic (Faiths & Avatars) XP chart, and the 3e druid/heirophant abilities. Thieves need a lot of love; I'd look at giving them some of 3e's defensive bennies (uncanny dodge, evasion) and perhaps fixing backstab multiplies for extra +d6 damage (or just fixing backstab to work closer to SA, making more useful). </p><p></p><p>Skills: The trained + 1/2 level system should work fine.</p><p></p><p>Combat: I like flipping the AC upwards and replacing THAC0 with BAB. Not sure on saves though. It might be possible to replace these with 3e's Fort/Ref/Will</p><p></p><p>Spells; Use Spells & Magic update spell lists, ESP its updated cleric spheres. </p><p></p><p>FINAL THOUGHT: If your big on this type of idea but don't want to put as much leg-room re-writing the PHB, I might suggest looking at Castles & Crusades as a baseline rather than 2e. It did a lot of work for you (upwards AC, re-jiggering classes) and adding a few new powers (at-wills and a skill system) shouldn't be too hard there either.</p><p></p><p>Anyway, good luck.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4556774, member: 7635"] I'm guessing your looking at at a 2e++ edition, which takes a few things from 3e/4e and keeps the rest right? Players Options are your friends. My own "perfect" 2e might look like this... Ability scores: no matter what, dump exception Str. I'd use either Basic/RC's ability progress (9-12 +0, 13-15 +1, 16-17 +2, 18 +3) or 3e/4e's (bonus equals ability score -10, /2) but if you wish to keep the other scores the same, I have an excellent alt Str chart removing % Str Races: I'd take a few hints from 3e (elven wpn profs, gnome cantrips). Add half-orc from PO/Humanoids HB. Classes: Fighters would do well from the weapon-mastery rules in PO: Combat & Tactics. Wizards might do from something akin to Reserve Feats from Complete Mage for at-wills (make sure to add the new specialist bennies from Spells & Magic). Clerics and other priests might be served with the cure-swap from 3e. Remove that silly level cap/fighting requirement from druids; high level bennies can be extrapolated from the cleric spell chart, the mystic (Faiths & Avatars) XP chart, and the 3e druid/heirophant abilities. Thieves need a lot of love; I'd look at giving them some of 3e's defensive bennies (uncanny dodge, evasion) and perhaps fixing backstab multiplies for extra +d6 damage (or just fixing backstab to work closer to SA, making more useful). Skills: The trained + 1/2 level system should work fine. Combat: I like flipping the AC upwards and replacing THAC0 with BAB. Not sure on saves though. It might be possible to replace these with 3e's Fort/Ref/Will Spells; Use Spells & Magic update spell lists, ESP its updated cleric spheres. FINAL THOUGHT: If your big on this type of idea but don't want to put as much leg-room re-writing the PHB, I might suggest looking at Castles & Crusades as a baseline rather than 2e. It did a lot of work for you (upwards AC, re-jiggering classes) and adding a few new powers (at-wills and a skill system) shouldn't be too hard there either. Anyway, good luck. [/QUOTE]
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