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<blockquote data-quote="Hellefire" data-source="post: 3639176" data-attributes="member: 28129"><p>So, they have specialized wizards, which adds certain benefits for one school of magic but prohibits two others. One of my players was asking about making a conjurer, but even more specialized. He was asking about adding the summoning abilities from other classes as well, to one character. He wanted to stick to basically 2 schools of magic. Are there any examples of this in published material? Any suggestions? I've been having a lot of thoughts about it, but would like to see what else is out there. My thoughts so far include:</p><p></p><p>Summoner (Double specialized wizard - gets double the bonuses of a specialized conjurer, but has to give up 4 schools of magic instead of 2).</p><p></p><p>Druidic conjurer/summoner (same rules as for wizards, but applied to a druid)</p><p></p><p>Sorcerer conjurer/summoner (same thing, for a sorcerer)</p><p></p><p>Puppet Master (Master of summoning - gets access to all conjuration spells, and possibly universal spells, but prohibited from all others, as per a specialized wizard. Has a familiar using his choice of druid or wizard familiar rules. Possibly spontaneous spellcaster. Possible bonus ability - at various levels gets metamagic feats that he can use once a day on one spell, in any combination - can stack all metamagic onto one spell or divide them up how he wants, weapons, armor and skill points as per wizard class)</p><p></p><p>Any other ideas? Anything published about this?</p><p></p><p>Thanks for your time!</p><p>Aaron</p></blockquote><p></p>
[QUOTE="Hellefire, post: 3639176, member: 28129"] So, they have specialized wizards, which adds certain benefits for one school of magic but prohibits two others. One of my players was asking about making a conjurer, but even more specialized. He was asking about adding the summoning abilities from other classes as well, to one character. He wanted to stick to basically 2 schools of magic. Are there any examples of this in published material? Any suggestions? I've been having a lot of thoughts about it, but would like to see what else is out there. My thoughts so far include: Summoner (Double specialized wizard - gets double the bonuses of a specialized conjurer, but has to give up 4 schools of magic instead of 2). Druidic conjurer/summoner (same rules as for wizards, but applied to a druid) Sorcerer conjurer/summoner (same thing, for a sorcerer) Puppet Master (Master of summoning - gets access to all conjuration spells, and possibly universal spells, but prohibited from all others, as per a specialized wizard. Has a familiar using his choice of druid or wizard familiar rules. Possibly spontaneous spellcaster. Possible bonus ability - at various levels gets metamagic feats that he can use once a day on one spell, in any combination - can stack all metamagic onto one spell or divide them up how he wants, weapons, armor and skill points as per wizard class) Any other ideas? Anything published about this? Thanks for your time! Aaron [/QUOTE]
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