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Super Deadly 5E?
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<blockquote data-quote="DND_Reborn" data-source="post: 7930612" data-attributes="member: 6987520"><p>I know a lot of players enjoy the appeal of 5E's high survivability rate, and much of it depends greatly on the DM's style, etc. but...</p><p></p><p>I find that, especially after tier 1, character deaths are few and far between, almost unheard of, and of course when they do occur recovering from them in many 5E games seems pretty simple with spells like Revivify. Even stabilizing is not that hard (the given mechanic is about 60% survival IIRC, even without aid). Exceeding your maximum HP after lower levels seems almost impossible in most situations for the insta-kill mechanic.</p><p></p><p>I've considered ways to make the game feel more deadly, such as imposing a level of exhaustion when you go to 0 HP, or giving a level for each failed death save (so even if you recover, you will need strong magic or some long rests to remove the penalties).</p><p></p><p>I was curious if anyone plays in a style of with house-rules that makes 5E more lethal to them?</p><p></p><p>Combat will near full HP should not be a terrifying experience (for the player anyway), but as HP dwindle and that 0 approaches, the player should understand their character <em>is</em> in danger and consider their options.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7930612, member: 6987520"] I know a lot of players enjoy the appeal of 5E's high survivability rate, and much of it depends greatly on the DM's style, etc. but... I find that, especially after tier 1, character deaths are few and far between, almost unheard of, and of course when they do occur recovering from them in many 5E games seems pretty simple with spells like Revivify. Even stabilizing is not that hard (the given mechanic is about 60% survival IIRC, even without aid). Exceeding your maximum HP after lower levels seems almost impossible in most situations for the insta-kill mechanic. I've considered ways to make the game feel more deadly, such as imposing a level of exhaustion when you go to 0 HP, or giving a level for each failed death save (so even if you recover, you will need strong magic or some long rests to remove the penalties). I was curious if anyone plays in a style of with house-rules that makes 5E more lethal to them? Combat will near full HP should not be a terrifying experience (for the player anyway), but as HP dwindle and that 0 approaches, the player should understand their character [I]is[/I] in danger and consider their options. [/QUOTE]
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