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Super Deadly 5E?
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<blockquote data-quote="anthr" data-source="post: 7930962" data-attributes="member: 7020480"><p>We tried this and didn't like it.</p><p>It resulted in that some characters had 2 or 3 levels of exhaustion almost all the time - not fun.</p><p></p><p>For us the problem was that characters at zero hp, and thus dying, could jump up and fight again as soon they got 1 hp back.</p><p>Our solution: if you are at zero hp and get at least 1 hp back you gain consciousness, but are incapacitated.</p><p>By the end of each of your turns you roll a DC10 save without ability modifier (same as death save) to get rid of the incapacitated condition.</p><p>Some people think that it's ridiculus that you're incapcitated after magical healing - magic should cure such things. If so, then explain why a person raised from the dead has -4 on all attack rolls, saves, and ability checks for a whole day.</p><p>This is similar: isn't it natural that you gasping for breath an round or two if you wake up from dying?</p><p>Others think that the incapacitation save should be a CON save, but I think it still has with death to do and thus is beyond the characters abilities.</p><p></p><p>Otherwise I think the biggest problem is the death threshold.</p><p>In ODD74 and BDnD you died at 0 hp.</p><p>In ADnD you died at 0 hp, with an optional rule of dying at -3.</p><p>In ADnD2E you died at 0 hp, with an optional rule of dying at -10.</p><p>In DnD3E you died at -10.</p><p>In DnD4 and 5 you die at minus your maximum hp.</p><p></p><p>Simply change the rule: you die if the remaining hp is max hp at level 1 + level.</p><p>Example: a level 1 fighter with CON 14 dies at HD + CON + level = 10 + 2 + 1 = 13 hp, and when he gain a level it's 14 hp, etc.</p></blockquote><p></p>
[QUOTE="anthr, post: 7930962, member: 7020480"] We tried this and didn't like it. It resulted in that some characters had 2 or 3 levels of exhaustion almost all the time - not fun. For us the problem was that characters at zero hp, and thus dying, could jump up and fight again as soon they got 1 hp back. Our solution: if you are at zero hp and get at least 1 hp back you gain consciousness, but are incapacitated. By the end of each of your turns you roll a DC10 save without ability modifier (same as death save) to get rid of the incapacitated condition. Some people think that it's ridiculus that you're incapcitated after magical healing - magic should cure such things. If so, then explain why a person raised from the dead has -4 on all attack rolls, saves, and ability checks for a whole day. This is similar: isn't it natural that you gasping for breath an round or two if you wake up from dying? Others think that the incapacitation save should be a CON save, but I think it still has with death to do and thus is beyond the characters abilities. Otherwise I think the biggest problem is the death threshold. In ODD74 and BDnD you died at 0 hp. In ADnD you died at 0 hp, with an optional rule of dying at -3. In ADnD2E you died at 0 hp, with an optional rule of dying at -10. In DnD3E you died at -10. In DnD4 and 5 you die at minus your maximum hp. Simply change the rule: you die if the remaining hp is max hp at level 1 + level. Example: a level 1 fighter with CON 14 dies at HD + CON + level = 10 + 2 + 1 = 13 hp, and when he gain a level it's 14 hp, etc. [/QUOTE]
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