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Super Deadly 5E?
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<blockquote data-quote="DND_Reborn" data-source="post: 7931019" data-attributes="member: 6987520"><p>This isn't about "losing" or trying to ruin their lives. It is about how 5E has made the game in its designed default state too easy to survive all in all because even death is rarely permanent, and knowing that PCs rarely get that "scared" feeling from an encounter unless you throw really crazy stuff at them.</p><p></p><p>We tried grittier rest-periods, etc. and as you know that really solves nothing. I don't want to just blanket remove healing or recovering from death as it removes an element from the game. Returning to things such as a Resurrection Survival Check, etc. is fine. We already house-ruled Revivify because, frankly for 3rd level, it is OP.</p><p></p><p>Let's put it this way. If a character has 5 hp left, and is facing a hill giant who is uninjured, but this character knows the rest of the party is on the way, I don't want him to think: "Well, I can fight on as usual, do some damage, and when I go down, they can kill the giant in 10 rounds and revivify me so I don't need to worry about survival." Now, even when the giant takes that one character out, and the others have arrived to kill him, having him kill the downed character does no good because the PCs will bring him back. The result: players generally don't <em>care</em> if their characters die IME because rarely is it permanent.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7931019, member: 6987520"] This isn't about "losing" or trying to ruin their lives. It is about how 5E has made the game in its designed default state too easy to survive all in all because even death is rarely permanent, and knowing that PCs rarely get that "scared" feeling from an encounter unless you throw really crazy stuff at them. We tried grittier rest-periods, etc. and as you know that really solves nothing. I don't want to just blanket remove healing or recovering from death as it removes an element from the game. Returning to things such as a Resurrection Survival Check, etc. is fine. We already house-ruled Revivify because, frankly for 3rd level, it is OP. Let's put it this way. If a character has 5 hp left, and is facing a hill giant who is uninjured, but this character knows the rest of the party is on the way, I don't want him to think: "Well, I can fight on as usual, do some damage, and when I go down, they can kill the giant in 10 rounds and revivify me so I don't need to worry about survival." Now, even when the giant takes that one character out, and the others have arrived to kill him, having him kill the downed character does no good because the PCs will bring him back. The result: players generally don't [I]care[/I] if their characters die IME because rarely is it permanent. [/QUOTE]
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