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Super Deadly 5E?
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<blockquote data-quote="DND_Reborn" data-source="post: 7932726" data-attributes="member: 6987520"><p>In our current game, we only had a character reincarnated once, and that was because the druid in our party had made friends with an Archdruid (random encounter, FWIW) we had encountered and helped. A simple <em>Sending</em> spell, and he came to use to pay us back for the assistance we lent him.</p><p></p><p>Later on, the druid in the party had reached 9th (he is now 13th) so it is always an option.</p><p></p><p>By the time the party has a 9th level cleric or druid or whatever to raise or reincarnate, 1000 gp is not an issue at any table IME and with the ability to teleport (in earlier editions) and similar magics now, and with Gentle repose the 10 days is never an issue either.</p><p></p><p>I bring up Reincarnate because as an answer to the situations others have posed where returning a dead companion to life was not supposed to be possible (or at least very hard). It isn't hard really once you get past the lower levels.</p><p></p><p>People seem to be missing the point that killing PC's isn't hard. Any DM can do it, we all know that. Re-read the OP, I acknowledged that for survivability rate, "much of it depends greatly on the DM's style"</p><p></p><p>Unless you decide to run your game at session 0 that money will be tight, magic is rare, departed souls don't come back easily, or whatever, the problem is <em>keeping them dead.</em> None of those options work for me because that isn't <em>my</em> style of game that I generally like to run. And, if players know as per the game coming back is pretty easy after those harder lower levels, "death" isn't really a threat.</p><p></p><p>In 1E, things like having to make a resurrection survival check was part of the game, losing a level was a hefty price for dying and coming back (not to mention the XP for not being in the game, unless the DM felt awarding the 1000 XP was justifiable), and so on. Of course I can house-rule something like this as well.</p><p></p><p>The point of the OP was asking what do others do that make the game and fear of hitting 0 hp and possibly dying more of a concern to the player. Many people have offered some good suggestions and house-rules they use, some of which I found appealing and good for the type of game I want to run, and others not so.</p><p></p><p>If anyone has other ideas, I'd love to hear them.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7932726, member: 6987520"] In our current game, we only had a character reincarnated once, and that was because the druid in our party had made friends with an Archdruid (random encounter, FWIW) we had encountered and helped. A simple [I]Sending[/I] spell, and he came to use to pay us back for the assistance we lent him. Later on, the druid in the party had reached 9th (he is now 13th) so it is always an option. By the time the party has a 9th level cleric or druid or whatever to raise or reincarnate, 1000 gp is not an issue at any table IME and with the ability to teleport (in earlier editions) and similar magics now, and with Gentle repose the 10 days is never an issue either. I bring up Reincarnate because as an answer to the situations others have posed where returning a dead companion to life was not supposed to be possible (or at least very hard). It isn't hard really once you get past the lower levels. People seem to be missing the point that killing PC's isn't hard. Any DM can do it, we all know that. Re-read the OP, I acknowledged that for survivability rate, "much of it depends greatly on the DM's style" Unless you decide to run your game at session 0 that money will be tight, magic is rare, departed souls don't come back easily, or whatever, the problem is [I]keeping them dead.[/I] None of those options work for me because that isn't [I]my[/I] style of game that I generally like to run. And, if players know as per the game coming back is pretty easy after those harder lower levels, "death" isn't really a threat. In 1E, things like having to make a resurrection survival check was part of the game, losing a level was a hefty price for dying and coming back (not to mention the XP for not being in the game, unless the DM felt awarding the 1000 XP was justifiable), and so on. Of course I can house-rule something like this as well. The point of the OP was asking what do others do that make the game and fear of hitting 0 hp and possibly dying more of a concern to the player. Many people have offered some good suggestions and house-rules they use, some of which I found appealing and good for the type of game I want to run, and others not so. If anyone has other ideas, I'd love to hear them. [/QUOTE]
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