Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Super Deadly 5E?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helldritch" data-source="post: 7932903" data-attributes="member: 6855114"><p>Ok About the Reincarnate spell.</p><p>It can be a bit overwhelming but the spell is there to be used. Remember that it is a one hour ritual that costs 1000gp. This is a lot (at least in my campaign). If I check the DMG for treasure and the treasure we see in published adventures this is not a small amount of money if you consider 9-11th level party. More than probably, each character will have spent a lot of gold into potions, scrolls and other personal endeavors. Hell, my players barely have enough money among themselve for the diamond required for a raise dead and they are 10th level.</p><p></p><p>If your campaign is generous with magic items and money, then you should increase either the penalty for a spell, its costs or the way it is cast. You might even consider to create some restrictions/penalties.</p><p></p><p>I.E. In my worlds, a cleric can not raise a non follower of his deity (unless the deity approves, an augury is sufficient to know if the god approves but if you want to bargain, a commune spell might be needed). Otherwise the spell will simply fail. </p><p></p><p>If the character is not exemplary in his faith, it will be to the god of death to judge if he allows such a soul to go back to the world of the living. The character might even have to bargain with the god for a return. That bargain could be a quest that will put the morality or goals of the character in jeopardy. Not doing the quest/service is a sure way to be refused a return to life the next time.</p><p></p><p>As for bards, casting the raise dead will bring questions from the god(s) of the deceased if any. If not, again the god of death, if it is willing, will strike a bargain or a quest with the character, at the same conditions above. And if the character isn't exemplary in his alignment and belief; it is entirely possible that the spell fails. Raising the dead isn't a joker you can just get out of your sleeve with a HA HA! GOTCHA! The same applies with reincarnate.</p><p></p><p>The only spell I do not question, is revivify. I consider it a kind of defibrilation and since it does not restore lost body part, it won't work on a body with a severed/squashed head...</p><p></p><p>I know it is not RAW or even RAI. Some might consider this a houserule. Personally, I consider this a world feature.</p><p></p><p>If raise dead and reincarnate are such a nuisance in your campaign, the above might be a solution.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 7932903, member: 6855114"] Ok About the Reincarnate spell. It can be a bit overwhelming but the spell is there to be used. Remember that it is a one hour ritual that costs 1000gp. This is a lot (at least in my campaign). If I check the DMG for treasure and the treasure we see in published adventures this is not a small amount of money if you consider 9-11th level party. More than probably, each character will have spent a lot of gold into potions, scrolls and other personal endeavors. Hell, my players barely have enough money among themselve for the diamond required for a raise dead and they are 10th level. If your campaign is generous with magic items and money, then you should increase either the penalty for a spell, its costs or the way it is cast. You might even consider to create some restrictions/penalties. I.E. In my worlds, a cleric can not raise a non follower of his deity (unless the deity approves, an augury is sufficient to know if the god approves but if you want to bargain, a commune spell might be needed). Otherwise the spell will simply fail. If the character is not exemplary in his faith, it will be to the god of death to judge if he allows such a soul to go back to the world of the living. The character might even have to bargain with the god for a return. That bargain could be a quest that will put the morality or goals of the character in jeopardy. Not doing the quest/service is a sure way to be refused a return to life the next time. As for bards, casting the raise dead will bring questions from the god(s) of the deceased if any. If not, again the god of death, if it is willing, will strike a bargain or a quest with the character, at the same conditions above. And if the character isn't exemplary in his alignment and belief; it is entirely possible that the spell fails. Raising the dead isn't a joker you can just get out of your sleeve with a HA HA! GOTCHA! The same applies with reincarnate. The only spell I do not question, is revivify. I consider it a kind of defibrilation and since it does not restore lost body part, it won't work on a body with a severed/squashed head... I know it is not RAW or even RAI. Some might consider this a houserule. Personally, I consider this a world feature. If raise dead and reincarnate are such a nuisance in your campaign, the above might be a solution. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Super Deadly 5E?
Top