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Super Deadly 5E?
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<blockquote data-quote="DND_Reborn" data-source="post: 7933580" data-attributes="member: 6987520"><p>While the monk could certainly grapple a young or wyrmling dragon (large and medium creatures), he can't grapple giants (even hill giants are huge, so beyond the scope unless the monk is enlarged or something). Is your monk human? Does he have expertise in athletics? Also, AC 19 is hardly insanely high. We have characters in our game now with ACs of 24 who still get hit regularly enough.</p><p></p><p>Also, although they can't move, they can still attack normally unless the monk also makes an attack to knock them prone, in which case they are attacking with disadvantage--but with multiple foes attacking flanking off-sets that by granting advantage. One foe could even remain grappled, by use the Help action to cancel our the disadvantage by the other if you wanted.</p><p></p><p>From the sounds of it, unless there is something you haven't told us, the monk is likely getting away with stuff he shouldn't. Also, if you have the monk attacked by 3 or more foes, he can only grapple two, leaving the others free. With 3 or more attacking him and the flanking rules, odds are they should have advantage to hit him anyway.</p><p></p><p>Smites are great, but run out. The biggest thing is the massive amount of healing from the sounds of it.</p><p></p><p>Are you hitting them with a mix of brutes, ranged, and casters? Throwing all the same type of monster for an encounter generally makes it easier.</p><p></p><p>Also, if you rolled ability scores instead of using point-buy or the standard array, the characters could be stronger by default than expected.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7933580, member: 6987520"] While the monk could certainly grapple a young or wyrmling dragon (large and medium creatures), he can't grapple giants (even hill giants are huge, so beyond the scope unless the monk is enlarged or something). Is your monk human? Does he have expertise in athletics? Also, AC 19 is hardly insanely high. We have characters in our game now with ACs of 24 who still get hit regularly enough. Also, although they can't move, they can still attack normally unless the monk also makes an attack to knock them prone, in which case they are attacking with disadvantage--but with multiple foes attacking flanking off-sets that by granting advantage. One foe could even remain grappled, by use the Help action to cancel our the disadvantage by the other if you wanted. From the sounds of it, unless there is something you haven't told us, the monk is likely getting away with stuff he shouldn't. Also, if you have the monk attacked by 3 or more foes, he can only grapple two, leaving the others free. With 3 or more attacking him and the flanking rules, odds are they should have advantage to hit him anyway. Smites are great, but run out. The biggest thing is the massive amount of healing from the sounds of it. Are you hitting them with a mix of brutes, ranged, and casters? Throwing all the same type of monster for an encounter generally makes it easier. Also, if you rolled ability scores instead of using point-buy or the standard array, the characters could be stronger by default than expected. [/QUOTE]
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