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Super Deadly 5E?
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<blockquote data-quote="Todd Roybark" data-source="post: 7933650" data-attributes="member: 6920677"><p>I felt similarly when the 6 person party with rolled stats, that I DM for hit, 6th level.</p><p></p><p>The Extra attack boost for Tier 2 makes a huge difference, and you had,</p><p> from your party makeup, 4 extra attacks added per round.</p><p></p><p>My rule of thumb is high stats and large parties have a level adjustment of around +2 to +4 levels sort of......a 7th level spell will still outclass them.</p><p></p><p>Frankly, in my opinion, the only true solution is you have to boost some of the monsters</p><p>stats. Default stats on monsters only works if you are using the default array option for PCs.</p><p><em>Exceptional PC Stats</em> mandates some <em>exceptional monsters</em>, at least sometimes.</p><p></p><p>The good news, is as the PC group advances up the 2nd Tier, that sharp increase in power does not continue. At 9th level, the Monk PC is not going to be substantially different compared to 6th level, but the monsters will be much more powerful.</p><p></p><p>I have loved <em>rolled stats</em>, from 1e onward, but it <em>complicates</em> running the game in 5e.</p><p></p><p>The other campaign I run, has <em>eight</em> players, at least 7 seem to show up each session, and it is an <em>easier</em> game to run, in large part due to going with the Default Array.</p><p></p><p>A Hydra with some watery terrain to retreat to, for hit and run and 2 Bone Nagas with a customized (read optimized) spell list should rate as a <em>Deadly</em> Encounter and I imagine be an event that will cause your group to call for a long rest.</p><p></p><p>Moderate Encounters are speed bumps to high stat groups.</p></blockquote><p></p>
[QUOTE="Todd Roybark, post: 7933650, member: 6920677"] I felt similarly when the 6 person party with rolled stats, that I DM for hit, 6th level. The Extra attack boost for Tier 2 makes a huge difference, and you had, from your party makeup, 4 extra attacks added per round. My rule of thumb is high stats and large parties have a level adjustment of around +2 to +4 levels sort of......a 7th level spell will still outclass them. Frankly, in my opinion, the only true solution is you have to boost some of the monsters stats. Default stats on monsters only works if you are using the default array option for PCs. [I]Exceptional PC Stats[/I] mandates some [I]exceptional monsters[/I], at least sometimes. The good news, is as the PC group advances up the 2nd Tier, that sharp increase in power does not continue. At 9th level, the Monk PC is not going to be substantially different compared to 6th level, but the monsters will be much more powerful. I have loved [I]rolled stats[/I], from 1e onward, but it [I]complicates[/I] running the game in 5e. The other campaign I run, has [I]eight[/I] players, at least 7 seem to show up each session, and it is an [I]easier[/I] game to run, in large part due to going with the Default Array. A Hydra with some watery terrain to retreat to, for hit and run and 2 Bone Nagas with a customized (read optimized) spell list should rate as a [I]Deadly[/I] Encounter and I imagine be an event that will cause your group to call for a long rest. Moderate Encounters are speed bumps to high stat groups. [/QUOTE]
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