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*Dungeons & Dragons
Super Deadly 5E?
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<blockquote data-quote="Brotton Goodfellow" data-source="post: 7934163" data-attributes="member: 6812740"><p>I had good success with imposing injuries if the characters drop to zero and stabilize. Head trauma, broken bones, and even some PTSD-esque penalties. My favourite though is the severe bleed. If a character goes down to zero and has a severe bleed, they automatically fail death saving throws until they are stabilized with a healers kit or magic healing. It hasn’t made the game more deadly (I do that by how I play the monsters and the encounters I create), but it’s made dropping to zero more interesting and less desirable.</p></blockquote><p></p>
[QUOTE="Brotton Goodfellow, post: 7934163, member: 6812740"] I had good success with imposing injuries if the characters drop to zero and stabilize. Head trauma, broken bones, and even some PTSD-esque penalties. My favourite though is the severe bleed. If a character goes down to zero and has a severe bleed, they automatically fail death saving throws until they are stabilized with a healers kit or magic healing. It hasn’t made the game more deadly (I do that by how I play the monsters and the encounters I create), but it’s made dropping to zero more interesting and less desirable. [/QUOTE]
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Super Deadly 5E?
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