Super-Duper Bonanza Natural 20 Press Sale!

Morrus

Well, that was fun
Staff member
I know I put this in the news, but - well, I'm gonna put it here too! In light of the increased RAM and bandwidth, I thought that a little Natural 20 Press push couldn't do any harm. Anyway, here is it (reprinted from the news):

As they've been out for quite a while, I thought it was about time that I reduced the price of some of the older <a href="http://www.rpgnow.com/default.php?manufacturers_id=313">Natural 20 Press</a> PDF products. The following products were originally $6.95, but now they can be yours for the super-duper, super-special, super-low super-price of $5.00 each! Cool, eh?
<ul>
<li><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=313&products_id=235&">Four Color to Fantasy: Superhero Toolkit</a> (a rather wonderful D20 supers game)</li>
<li><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=313&products_id=164&">Tournaments, Fairs & Taverns</a> (the one with lots of games for your characters to play) </li>
<li><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=313&products_id=111&">Wild Spellcraft</a> (the one with the magic that's kinda, like, wildlike...)</li>
<li><a href="http://www.rpgnow.com/product_info.php?manufacturers_id=313&products_id=257&">Moon Elves</a> (the one with various elves in it, but no actual moon elves)</li>
</ul>
But don't let these special offers make you forget about the latest from Natural 20 Press -- <a href="http://www.rpgnow.com/product_info.php?manufacturers_id=313&products_id=326&">The Complete Guide to Drow</a> and <a href="http://www.rpgnow.com/product_info.php?manufacturers_id=313&products_id=283&">Death: Guardian at the Gate</a>, which, while sadly not reduced in price, are still pretty cheap when you think about it ($6.95).

And if you feel guilty about spending money on D20 materials, remember that the money (well, some of it) goes towards this here server, which seems to have been behaving itself recently. Of course, now I've said that, the site's bound to go down just to spite me, but still...
 
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Morrus said:
But... but... but...

Hee hee hee...

My odd sense of humor aside, let me put in a good word for Tournaments, Fairs and Taverns. It's one of those books that can easily be useful to DM and player alike. It has material that any DM can integrate into a campaign with absolutely no work at all. For players, it can fill in for those weeks when the DM can't make it to the session or just for the occasional lunchtime or for off-night playing. Lots of ways to brush up on game mechanics between regular games whic in turn makes your regular sessions smooth and fun. At its regular price it is more than worth it; at the reduced price, it is a "must buy" product!
 

Let me third a positive vote for Tournaments Fairs and Taverns. It is (sorry, Monte) the absolute best PDF gaming resource I have ever purchased. It is not only centered on an original topic, rare in the gaming world, but it also is some darned fine rules work, by Ryan Nock, Russell Morrisey, and several regular ENWorld contributors. It's probably the only print-out that actually has a permanent place on my gaming shelf!
 

Module Sale

Thanks for the information.

I just bought two products - the Tourney & Fair one, which will tie in to an upcoming campaign for our AD&D stetting; and the Blaze of Glory western campaign, which will tie in nicely with my groups AD&D/Boot Hill hybrid game setting (posted in Story Hour as "Promise City, Arizona" - OK, I know that is a shameless plug, but since this thread is essentially a commercial I figure it's fair game).
 

Henry said:
by Ryan Nock, Russell Morrisey, and several regular ENWorld contributors. It's probably the only print-out that actually has a permanent place on my gaming shelf!

Well, don't I feel like a third wheel on the writing team :D

I'll just put in a good word for Four Colour to Fantasy. Most of the time, I'm dissapointed in Supers systems, but this is the first one I've ever managed to use without actually having to tinker with the rules system.

Ever wanted to run a WWF style game were a superchanged dwarf with an atomic punch and his arcane steampunk mecha-driving gnomish sidekick square off against a martial arts master weilding an energy charged chair and a flying bear capable of shooting lazer beams from its eyes? Yeah, baby, yeah!
It's all there...

-Peter M. Ball
 

I want to get a few things clarified. Tournaments, Fairs, & Taverns was a group effort. I wrote most of the rules, Peter (arwink) handled the flavorful sample location and DMing advice chapters, and Russ, being a good British man, wrote the alcohol rules. He also revised a lot of stuff and wrote the entire racing section (which is heavily updated and clarified in the upcoming print version!).

Also, let's not forget the twenty ENWorld community members who contributed game ideas to us. I think one of the most critical game ideas was Bahly (magical football; I used this in my game back home). In the print version, if you factor in the 5-odd pages of rules for running team sports, I think it has the largest entry in the book. :)

Oh, and let me just slightly curb Peter's enthusiasm for Four-Color to Fantasy. If you want to play a slightly more low-key supers game than the one he mentions, you can do that too. Peter is just having fun playing with his super-powered toys.
 

"Super-Duper?"

"Bonanza?!?"

"A natural pres of 20, for sale!!!"
icon_eek.gif



____________________
What is Morrus trying to tell us?
think.gif
 
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RangerWickett said:
Oh, and let me just slightly curb Peter's enthusiasm for Four-Color to Fantasy. If you want to play a slightly more low-key supers game than the one he mentions, you can do that too. Peter is just having fun playing with his super-powered toys. [/B]

Too true. My friends tend to be tought on Supers systems, and I'm still overjoyed FCtF held up so well under their barrage of silliness. It's essentially the first supers-based system where I haven't broken down crying by the end of the first sessions, paging through rulebooks in search of answers that just aren't there.

In my world, that makes this a damn fine book for anyone to own :)
 
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