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Super Genius Guide to: Divination Magic
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<blockquote data-quote="Dark Mistress" data-source="post: 5400012" data-attributes="member: 11816"><p>Super Genius Guide to: Divination Magic by Super Genius Games</p><p></p><p>This product is 13 pages long. It starts with a cover, and intro. (2 pages) </p><p>The first section also goes into advice on how to work with divination magic in your games. This section has some nice advice on how a GM can deal with problems these types of magic can at times cause.</p><p></p><p>Spell lists. (2 pages)</p><p>They are broken up by class and level on what new spells they get. Listed below is each class and how many new spells they get access to.</p><p>Bard – 8 </p><p>Cleric – 9</p><p>Druid – 3</p><p>Ranger – 3</p><p>Paladin – 2</p><p>Sorc/Wizard – 8</p><p></p><p>Next it gets into the new spells themselves. There is a total of 13 new spells in this section. Below is a couple of my favorite spells. (3 pages)</p><p>Deepest Fear – you learn their deepest fear, can give bonuses to spells with fear or with some social skill rolls.</p><p>Liar's Foil – Learn what was the last lie the target told.</p><p></p><p>After that we have a section on new subdomains and Oracle Mystery. (2 pages)</p><p>New Subdomains</p><p>Portent Subdomain</p><p>Scrying Subdomain</p><p></p><p>New Oracle Mysteries</p><p>Omens </p><p></p><p>The final section has feats and magic items. There is 9 new feats, 2 new magic items, with 5 new effects for said magic items and 4 more effects that come from “decorations”. The two new magic items is the lesser and minor crystal balls. All the effects can be used with them or the crystal ball from the Pathfinder RPG book. I loved the new stuff on crystal balls, for me it really made them become more into what I picture them being. With the lesser and minor versions it is much easier for lower level PC's to acquire them. (3 pages)</p><p></p><p>It ends with credits and a OGL. (1 page)</p><p></p><p>Closing thoughts. Divination magic has been one of those stables that we all love and most GM's dread. It is hard to predict what PC's might do with it, or your careful plot might come completely undone in a unexpected way because of it. The section on advice on how to handle this type of magic was nice and helpful. The spells where well done and none of them bad.</p><p></p><p>The two new subdomains are good, the new mystery is very good. It really for me captures what first springs to mind when I hear oracle. The feats are well done, I loved the new aspects they added to crystal balls, from the two lesser version and all the new options added. Art work is fair to good, writing, layout and editing are all good as you would expect from SGG.</p><p></p><p>But it is not all good, there is one annoying flaw in the book. While they added a new Oracle mystery they did not add spell lists for any of the APG classes. I have been told by the publisher this was a over sight that will be corrected in the future. Either with a new update of the product or a free PDF download. Still a shame to blemish a otherwise superb product. So whats my rating? Well if they get a updated version with the extra spell lists added, then I would give it a 5 as I have nothing else bad to say, anything else I didn't care for was just a matter of taste. If they just add a free PDF extra for the new spell lists, then I will give it a 4.5 star. But until they do one or the other I am forced to only give this a 4 star review.</p></blockquote><p></p>
[QUOTE="Dark Mistress, post: 5400012, member: 11816"] Super Genius Guide to: Divination Magic by Super Genius Games This product is 13 pages long. It starts with a cover, and intro. (2 pages) The first section also goes into advice on how to work with divination magic in your games. This section has some nice advice on how a GM can deal with problems these types of magic can at times cause. Spell lists. (2 pages) They are broken up by class and level on what new spells they get. Listed below is each class and how many new spells they get access to. Bard – 8 Cleric – 9 Druid – 3 Ranger – 3 Paladin – 2 Sorc/Wizard – 8 Next it gets into the new spells themselves. There is a total of 13 new spells in this section. Below is a couple of my favorite spells. (3 pages) Deepest Fear – you learn their deepest fear, can give bonuses to spells with fear or with some social skill rolls. Liar's Foil – Learn what was the last lie the target told. After that we have a section on new subdomains and Oracle Mystery. (2 pages) New Subdomains Portent Subdomain Scrying Subdomain New Oracle Mysteries Omens The final section has feats and magic items. There is 9 new feats, 2 new magic items, with 5 new effects for said magic items and 4 more effects that come from “decorations”. The two new magic items is the lesser and minor crystal balls. All the effects can be used with them or the crystal ball from the Pathfinder RPG book. I loved the new stuff on crystal balls, for me it really made them become more into what I picture them being. With the lesser and minor versions it is much easier for lower level PC's to acquire them. (3 pages) It ends with credits and a OGL. (1 page) Closing thoughts. Divination magic has been one of those stables that we all love and most GM's dread. It is hard to predict what PC's might do with it, or your careful plot might come completely undone in a unexpected way because of it. The section on advice on how to handle this type of magic was nice and helpful. The spells where well done and none of them bad. The two new subdomains are good, the new mystery is very good. It really for me captures what first springs to mind when I hear oracle. The feats are well done, I loved the new aspects they added to crystal balls, from the two lesser version and all the new options added. Art work is fair to good, writing, layout and editing are all good as you would expect from SGG. But it is not all good, there is one annoying flaw in the book. While they added a new Oracle mystery they did not add spell lists for any of the APG classes. I have been told by the publisher this was a over sight that will be corrected in the future. Either with a new update of the product or a free PDF download. Still a shame to blemish a otherwise superb product. So whats my rating? Well if they get a updated version with the extra spell lists added, then I would give it a 5 as I have nothing else bad to say, anything else I didn't care for was just a matter of taste. If they just add a free PDF extra for the new spell lists, then I will give it a 4.5 star. But until they do one or the other I am forced to only give this a 4 star review. [/QUOTE]
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