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Super Hero rpg: checking interest
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<blockquote data-quote="fireinthedust" data-source="post: 6109490" data-attributes="member: 51930"><p>Here's the link: <a href="http://[URL" target="_blank">http://www.composedreamgames.com/downloads.htm</a>] one page rules [/url]</p><p></p><p>I've checked it out. Very freeform, very straight to the point. We'll be able to focus on story, as long as everyone keeps posting.</p><p></p><p>Speaking of which: Thondor said they're very open in terms of settings. PirateCat pointed out that having a very strong theme was helpful for his golden age game (ie: very golden age, flashy costumes, vaguely ludicrous villains, no death, set in sort-of 1939). </p><p></p><p>So: assuming Thondor is acceptable, I would like to suggest we settle on thematic elements. I'm going to list my suggestions, and I suggest everyone does the same (note: suggest, as I'm just a player, too), and we pick out the preferrred suggestions.</p><p></p><p></p><p>1) Strong super hero theme: cliches, costumes, hero names, in a clearly super hero world. Whether we go Young Justice (realistic/serious) or go totally Superfriends, at least we'll have a solid foundation to build off. </p><p></p><p>2) Good guys and bad guys: I'd like a hero league and a villain guild, even if they're loosely affiliated. Lines can blur, or not.</p><p></p><p>3) No killer heroes: This isn't D&D, no shooting minions. I'd say that if any of us kills someone, it should be an accident or a major dramatic turn. Otherwise we'd go all Deadpool/Punisher. Bad guys can be villainous, but not heroes. Angst, sure, tempted definitely, but not every problem can be solved with a cold-blooded disembowelment or even a tearful bullet.</p><p></p><p></p><p>Setting: Shall we go with "the City"? Or are we like Young Justice where we go to wherever worldwide troubles are? Future mega-city, or the present? Or a specific real-world city, like Toronto? </p><p></p><p>Characters: Any suggestions?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 6109490, member: 51930"] Here's the link: [url=[URL]http://www.composedreamgames.com/downloads.htm[/URL]] one page rules [/url] I've checked it out. Very freeform, very straight to the point. We'll be able to focus on story, as long as everyone keeps posting. Speaking of which: Thondor said they're very open in terms of settings. PirateCat pointed out that having a very strong theme was helpful for his golden age game (ie: very golden age, flashy costumes, vaguely ludicrous villains, no death, set in sort-of 1939). So: assuming Thondor is acceptable, I would like to suggest we settle on thematic elements. I'm going to list my suggestions, and I suggest everyone does the same (note: suggest, as I'm just a player, too), and we pick out the preferrred suggestions. 1) Strong super hero theme: cliches, costumes, hero names, in a clearly super hero world. Whether we go Young Justice (realistic/serious) or go totally Superfriends, at least we'll have a solid foundation to build off. 2) Good guys and bad guys: I'd like a hero league and a villain guild, even if they're loosely affiliated. Lines can blur, or not. 3) No killer heroes: This isn't D&D, no shooting minions. I'd say that if any of us kills someone, it should be an accident or a major dramatic turn. Otherwise we'd go all Deadpool/Punisher. Bad guys can be villainous, but not heroes. Angst, sure, tempted definitely, but not every problem can be solved with a cold-blooded disembowelment or even a tearful bullet. Setting: Shall we go with "the City"? Or are we like Young Justice where we go to wherever worldwide troubles are? Future mega-city, or the present? Or a specific real-world city, like Toronto? Characters: Any suggestions? [/QUOTE]
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