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Super Hero rpg: checking interest
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<blockquote data-quote="Thondor" data-source="post: 6112203" data-attributes="member: 31955"><p>Their is a lot of added nuance and examples in the rulebook, that being said there it is also very open-ended. </p><p>There should be a pretty high degree of interaction with the GM during character creation. This helps ensure that we are all on the same page about what a particular talent can do.</p><p></p><p></p><p></p><p>I have had more than one character take a 'parkour' talent in the past. There are 3 things I would keep in mind - what a rank 2 means, 'specific trumps generic' and the Pooling rules. </p><p><strong>Rank 2</strong></p><p>Olympic level - you can parkour with the best of humans. But you can't do anything that is obviously implausible (unless you use strain.)</p><p><strong>Specific Trumps generic</strong></p><p>Someone (lets call him<em> F<em>leet</em>-foot) </em>who takes <em>Mobility 2- run [F]</em> will be faster than you. If <em>Fleet-foot</em> takes <em>Mobility 2- jump [F] </em>he will be able to jump higher and farther than you. But in both cases not by much, but it will show in the long run. If you were chasing someone with both talents over difficult (parkourable) terrain you'd be pretty even -- but see pooling.</p><p><strong>Pooling</strong></p><p>Pooling allows you to combine related talents for a roll (Talent rank + Talent rank -#talents beyond one), limited to once per set per confrontation. Meaning <em>Fleet-foot</em> could pool <em>jump</em> and <em>run</em> once while you were chasing him (2+2 -1).</p><p>Your character might use p<em>arkour </em>and pool it with a <em>3- dodge [D] </em>talent. <em>Fleet-foot</em> could pool <em>jump</em> with <em>dodge</em> one round, and <em>run</em> with <em>dodge</em> the next, or he could pool all three once (2+2+3 -2)</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Thondor, post: 6112203, member: 31955"] Their is a lot of added nuance and examples in the rulebook, that being said there it is also very open-ended. There should be a pretty high degree of interaction with the GM during character creation. This helps ensure that we are all on the same page about what a particular talent can do. I have had more than one character take a 'parkour' talent in the past. There are 3 things I would keep in mind - what a rank 2 means, 'specific trumps generic' and the Pooling rules. [B]Rank 2[/B] Olympic level - you can parkour with the best of humans. But you can't do anything that is obviously implausible (unless you use strain.) [B]Specific Trumps generic[/B] Someone (lets call him[I] F[I]leet[/I]-foot) [/I]who takes [I]Mobility 2- run [F][/I] will be faster than you. If [I]Fleet-foot[/I] takes [I]Mobility 2- jump [F] [/I]he will be able to jump higher and farther than you. But in both cases not by much, but it will show in the long run. If you were chasing someone with both talents over difficult (parkourable) terrain you'd be pretty even -- but see pooling. [B]Pooling[/B] Pooling allows you to combine related talents for a roll (Talent rank + Talent rank -#talents beyond one), limited to once per set per confrontation. Meaning [I]Fleet-foot[/I] could pool [I]jump[/I] and [I]run[/I] once while you were chasing him (2+2 -1). Your character might use p[I]arkour [/I]and pool it with a [I]3- dodge [D] [/I]talent. [I]Fleet-foot[/I] could pool [I]jump[/I] with [I]dodge[/I] one round, and [I]run[/I] with [I]dodge[/I] the next, or he could pool all three once (2+2+3 -2) Hope that helps. [/QUOTE]
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