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<blockquote data-quote="Beale Knight" data-source="post: 1389406" data-attributes="member: 7033"><p>As its writer, I'm sure I'm required by some law somewhere to pimp my own - which is the pdf <strong>Comic Book Super-Heroes</strong>. </p><p></p><p>It functions hand in glove with D&D d20. Powers have Ranks as do Skills, and the more Ranks your PC has in a super-power the more versitile and powerful it is. There's a host of Feats to tweak your super-powers. Classes are power-based, but multi-classing is as easy as any other d20 game. The Super point makes things scalable to the power level you're comfortable with, and allows for a wide range of power levels in a single setting if you wish. It also helps balance things so a non-powered PC can stand toe to toe with a powered one.</p><p></p><p>I'll also point out Deeds Not Words by Scott Lynch's Cryptosnark games. He takes a radically different approach with lifestyle based classes and a super-power system based on what he calls the "Experience Tithe."</p></blockquote><p></p>
[QUOTE="Beale Knight, post: 1389406, member: 7033"] As its writer, I'm sure I'm required by some law somewhere to pimp my own - which is the pdf [B]Comic Book Super-Heroes[/B]. It functions hand in glove with D&D d20. Powers have Ranks as do Skills, and the more Ranks your PC has in a super-power the more versitile and powerful it is. There's a host of Feats to tweak your super-powers. Classes are power-based, but multi-classing is as easy as any other d20 game. The Super point makes things scalable to the power level you're comfortable with, and allows for a wide range of power levels in a single setting if you wish. It also helps balance things so a non-powered PC can stand toe to toe with a powered one. I'll also point out Deeds Not Words by Scott Lynch's Cryptosnark games. He takes a radically different approach with lifestyle based classes and a super-power system based on what he calls the "Experience Tithe." [/QUOTE]
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