Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Super Hero RPG...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AFGNCAAP" data-source="post: 1390516" data-attributes="member: 871"><p>Actually, the <em>Marvel Super Heroes Adventure Game</em> (from WotC) was a card-based system (96 card-deck; a special set of 4 promo cards boosted it up to 100). It is no longer supported by WotC, but IMHO, it's a very nice system (esp. with the supplemental material provided in the <em>Reed Richards Guide to Everything</em>). You can basically make any style of character you want, with any power level that you desire.</p><p></p><p>The new <em>Marvel Universe RPG</em>, supported by Q.E.D., is a resource-allocation-based game. In essence, you have a pool of points/stones, which you spend on actions & the like. Really free-form, & quite feasible to create any concept, but unless you start off with a really high point base for a new character, your PCs won't be anywhere near as powerful as an established character. Also, it doesn't seem to be well-edited--some consistency issues between the main book & the 2 sourcebooks that are out for it (X-Men, & Hulk & the Avengers).</p><p></p><p>And the MURPG doesn't seem very friendly for creating characters with equipment-based powers or the like. However, I haven't tried to create such a character, so a can't say for sure (but from what I've read, it seems like you essentially wind up making 2 characters--one with the gear, & 1 w/out the gear).</p><p></p><p>My personal preference is the card-based Marvel game from WotC. Though I like the more generic power/skill categories in the new Marvel RPG, I don't really care for the high math maintenence of the game (how many stones spent on what actions; how many stones gained back when; etc.). However, the card-based game is out of print, & unless you can find a complete copy/set of cards on eBay, it's not really worth it (unless you have an opportunity to sit down & play the game, & find that you really like it--if so, then good hunting!).</p><p></p><p>(Bit of a thread hijack) However, I do have a question myself:</p><p></p><p>Can anyone tell me how Mutants & Masterminds (or any other d20-based superhero game) compares to games like Palladium's Heroes Unlimited (it's my only superhero game experience using a level-based, "class"-based system for supers)? I'm sure there's a fair amount of difference, but could someone point out specific examples & what not (like how powers are gained, skills, "classes," etc.)?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1390516, member: 871"] Actually, the [I]Marvel Super Heroes Adventure Game[/I] (from WotC) was a card-based system (96 card-deck; a special set of 4 promo cards boosted it up to 100). It is no longer supported by WotC, but IMHO, it's a very nice system (esp. with the supplemental material provided in the [I]Reed Richards Guide to Everything[/I]). You can basically make any style of character you want, with any power level that you desire. The new [I]Marvel Universe RPG[/I], supported by Q.E.D., is a resource-allocation-based game. In essence, you have a pool of points/stones, which you spend on actions & the like. Really free-form, & quite feasible to create any concept, but unless you start off with a really high point base for a new character, your PCs won't be anywhere near as powerful as an established character. Also, it doesn't seem to be well-edited--some consistency issues between the main book & the 2 sourcebooks that are out for it (X-Men, & Hulk & the Avengers). And the MURPG doesn't seem very friendly for creating characters with equipment-based powers or the like. However, I haven't tried to create such a character, so a can't say for sure (but from what I've read, it seems like you essentially wind up making 2 characters--one with the gear, & 1 w/out the gear). My personal preference is the card-based Marvel game from WotC. Though I like the more generic power/skill categories in the new Marvel RPG, I don't really care for the high math maintenence of the game (how many stones spent on what actions; how many stones gained back when; etc.). However, the card-based game is out of print, & unless you can find a complete copy/set of cards on eBay, it's not really worth it (unless you have an opportunity to sit down & play the game, & find that you really like it--if so, then good hunting!). (Bit of a thread hijack) However, I do have a question myself: Can anyone tell me how Mutants & Masterminds (or any other d20-based superhero game) compares to games like Palladium's Heroes Unlimited (it's my only superhero game experience using a level-based, "class"-based system for supers)? I'm sure there's a fair amount of difference, but could someone point out specific examples & what not (like how powers are gained, skills, "classes," etc.)? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Super Hero RPG...
Top