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<blockquote data-quote="SSquirrel" data-source="post: 1390983" data-attributes="member: 5202"><p>For non d20 I really like Aberrant. Ban Quantum Blast (but allow neutered versions that come with various Mastery suites of powers), allow 2 dots to be purchased at reduced price for each dot of Taint when buying a power instead of 1 and start with 50 nova points and its a little more "the power of a god" as the ads said *grin*</p><p></p><p>For d20, I have CBSH, Paragon and the Foundation (now in print as I saw it at my FLGS) and the original publication of 4 Color to Fantasy. I must say that of the 4 I mention there that 4C2F was the most impressive to me. That, the mutations of Gamma World and Mecha all from Polyhedron had me imagining a D&D world with magic powered mechs, mutated elves and orcs, and super powers. I really enjoyed how you could figure out how much less money you had than the DMG said you should have for your level and take super powers. I'm not too fond of the d20 Modern setup (not entirely sure why..maybe it's just b/c Ubrana Arcana is really expensive) but I'll stick with the original version of that one.</p><p></p><p>That being said, I also own SAS d20 and want to own Mutants & Masterminds (grabbed a pdf of it to browse thru from Kazaa but haven't yet). SAS was WAY too complex for everything IMO. This is why I probably would hate HERO/Champions too. Then again, Rolemaster isn't that bad after character creation....</p><p></p><p>Hagen</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 1390983, member: 5202"] For non d20 I really like Aberrant. Ban Quantum Blast (but allow neutered versions that come with various Mastery suites of powers), allow 2 dots to be purchased at reduced price for each dot of Taint when buying a power instead of 1 and start with 50 nova points and its a little more "the power of a god" as the ads said *grin* For d20, I have CBSH, Paragon and the Foundation (now in print as I saw it at my FLGS) and the original publication of 4 Color to Fantasy. I must say that of the 4 I mention there that 4C2F was the most impressive to me. That, the mutations of Gamma World and Mecha all from Polyhedron had me imagining a D&D world with magic powered mechs, mutated elves and orcs, and super powers. I really enjoyed how you could figure out how much less money you had than the DMG said you should have for your level and take super powers. I'm not too fond of the d20 Modern setup (not entirely sure why..maybe it's just b/c Ubrana Arcana is really expensive) but I'll stick with the original version of that one. That being said, I also own SAS d20 and want to own Mutants & Masterminds (grabbed a pdf of it to browse thru from Kazaa but haven't yet). SAS was WAY too complex for everything IMO. This is why I probably would hate HERO/Champions too. Then again, Rolemaster isn't that bad after character creation.... Hagen [/QUOTE]
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