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Super Hero style game
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<blockquote data-quote="David Anderson Jr" data-source="post: 7485108" data-attributes="member: 6787910"><p>Hey everyone - I've been lurking on the threads here for a while, and I own NOW and NEW in print, and OLD, NOW and NEW in pdf. I'm searching for a system to run an original campaign and I'm almost old on a combination of NOW and NEW.</p><p></p><p>Here's the thing. It's going to be a low powered superhero style, a street level kind of thing, but a little more powered than they have it in the NOW rule book. There, the MUTANT origin allows you one mutant power, and it kind of stops there.</p><p></p><p>Do you think that the game would be unbalanced if there were a way for PCs to gain more than one mutant power, and if it wouldn't be unbalanced, (I'm guessing balance would be more a question of the opposition that I, as the GM, would throw at them), what's the best way to allow for multiple mutant powers?</p><p></p><p>My initial thought is this:</p><p></p><p>Create a MUTANT POWER or MUTANT GROWTH, DEVELOPMENT, whatever career. Build it out so that the major trait they would get would be either a new mutant power or an advance on one they already have. Needless to say, make a prerequisite that they must have the MUTANT origin. Allow them to take this career once for free, and a second time if they roll on a MUTATION table, where they would gain an obvious physical or mental mutation that would be a hindrance of some sort. (Super tall and thin, all-black eyes, strange affect, etc.)</p><p></p><p>Would anyone have any thoughts on this?</p></blockquote><p></p>
[QUOTE="David Anderson Jr, post: 7485108, member: 6787910"] Hey everyone - I've been lurking on the threads here for a while, and I own NOW and NEW in print, and OLD, NOW and NEW in pdf. I'm searching for a system to run an original campaign and I'm almost old on a combination of NOW and NEW. Here's the thing. It's going to be a low powered superhero style, a street level kind of thing, but a little more powered than they have it in the NOW rule book. There, the MUTANT origin allows you one mutant power, and it kind of stops there. Do you think that the game would be unbalanced if there were a way for PCs to gain more than one mutant power, and if it wouldn't be unbalanced, (I'm guessing balance would be more a question of the opposition that I, as the GM, would throw at them), what's the best way to allow for multiple mutant powers? My initial thought is this: Create a MUTANT POWER or MUTANT GROWTH, DEVELOPMENT, whatever career. Build it out so that the major trait they would get would be either a new mutant power or an advance on one they already have. Needless to say, make a prerequisite that they must have the MUTANT origin. Allow them to take this career once for free, and a second time if they roll on a MUTATION table, where they would gain an obvious physical or mental mutation that would be a hindrance of some sort. (Super tall and thin, all-black eyes, strange affect, etc.) Would anyone have any thoughts on this? [/QUOTE]
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