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General Tabletop Discussion
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Super Hero style game
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<blockquote data-quote="David Anderson Jr" data-source="post: 7485671" data-attributes="member: 6787910"><p>KB,</p><p></p><p>I see what you're saying, and it's even more awesomer. (That's a word.) What if we treated power effects (not powers) as exploits. There could be power specific exploits and general exploits that would just need the tags added to them.</p><p></p><p>So, like, flight could be a general exploit with a number of levels, such as fast, faster, really fast. Pick one exploit as your major ability for that power, then you could add on additional exploits to flesh out your hero.</p><p></p><p>That could still work with the career system, and I really like the idea of it a whole bunch.</p><p></p><p>Thanks, KB.</p></blockquote><p></p>
[QUOTE="David Anderson Jr, post: 7485671, member: 6787910"] KB, I see what you're saying, and it's even more awesomer. (That's a word.) What if we treated power effects (not powers) as exploits. There could be power specific exploits and general exploits that would just need the tags added to them. So, like, flight could be a general exploit with a number of levels, such as fast, faster, really fast. Pick one exploit as your major ability for that power, then you could add on additional exploits to flesh out your hero. That could still work with the career system, and I really like the idea of it a whole bunch. Thanks, KB. [/QUOTE]
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