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<blockquote data-quote="megamania" data-source="post: 4808739" data-attributes="member: 9255"><p>I have done a few versions for my Strikeforce: Morituri Storyhour and for my Adventurers Con games.</p><p></p><p>These are 3.0 and 3.5 Not sure which one is which</p><p></p><p>I use Fighter / Barbarian and War Hulk classes / Prestige classes with Gauntlets to magically power up. </p><p></p><p>Here is version one. </p><p></p><p>NAME The HULK = RAGE RAGE LASTS 15 RDS FATIGUED= STR32 DEX12</p><p>CLASS Bar / Fit/ Rang RACE ½ Orc ALIGN CN</p><p>LEVEL 17 / 2 / 1 SIZE M AGE 30 GENDER M HT 6’8 / 13’4 WT 550 EYE Green HAIR Green</p><p></p><p>ABILITY SCORE MODIFIER TEMP TOTAL ARMOR SHIELD DEX SIZE NATURAL MISC </p><p>STR 34/48 +12 +19 HP 296/356 AC 33/30 = +0 +0 +2 +0 +0 +21 (see items)</p><p>DEX 14/13 +2 +1 </p><p>CON 22/32 +6 +12 TOTAL ABILITY MOD FEATS & MISC</p><p>INT 09 -1 INIT +02/+01 +02 +00 </p><p>WIS 08 -1 </p><p>CHA 06 -2 MOVE 40</p><p></p><p> TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS , RACIAL, MAGIC, PSIONIC</p><p> ONE TWO THREE MOD MOD MODIFIERS</p><p>FORTITUDE +24/+27 +10 +03 +02 +06 +00 +03* *Skin of Heroes</p><p>REFLEX +10/+09 +05 +00 +00 +02 +00 +03*</p><p>WILL +07/+10 +05 +00 +00 -01 +00 +03*/+03**Enraged</p><p></p><p></p><p> TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS, RACIAL, MAGIC, PSIONIC</p><p> ONE TWO THREE MOD MOD MODIFIERS</p><p>MELEE +35/30/25/20 +17/12/7/2 +02 +01 +12 +00 +03 Skin of Heroes</p><p>RANGED +25/20/15/10 +17/12/7/2 +02 +01 +02 +00 +03</p><p>RAGE +42/+37/+32/+27</p><p></p><p>WEAPON TOTAL ATTACK BONUS TOTAL DAMAGE CRITICAL</p><p>SPIKED GAUNTLETS+5 (x2) +34/34/29/29/24/19 1d4+17ea 19-20/x2 </p><p>RANGE WT TYPE SIZE NOTES</p><p>00 B Each are +5 enhanced, W Focus, Improv Crit, 2 Weapon, Improv Unarmed, Amberdex</p><p>WEAPON TOTAL ATTACK BONUS TOTAL DAMAGE CRITICAL</p><p>SPIKED GAUNTLETS+5 (x2) +42/42/37/37/32/28 1d4+24ea 19-20/x2 (ENRAGED) </p><p>RANGE WT TYPE SIZE NOTES</p><p>00 B Each are +5 enhanced, W Focus, Improv Crit, 2 Weapon, Improv Unarmed, Amberdex </p><p> *** -1 to hit a medium, -2 to hit a small puny thing</p><p></p><p>GEAR 760,000</p><p>Belt of Giant Str+6 Enhance Pmag +6 to STR 36,000</p><p>Ring of Wishes+3 (STR) Inherent Pmag +3 to STR used up but still worn 97,950</p><p>Gloves of DEX+6 Enhance Pmag +6 DEX 36,000</p><p>Manual of Bodily Health+5 Inherent Pmag +5 CON 137,500</p><p>Ring of Pro+5 Deflect Pmag +5 AC 50,000</p><p>Amulet of N Armor+5 N AC Pmag +5 AC 50,000</p><p>Bracers of Armor+8 Enhance Pmag +8AC 64,000</p><p>Skin of Heroes Luck Psi +3 Saves, AC, and Attacks 68,000</p><p>Spiked Gauntlet+5 x2 Enhance DMG 100,000</p><p>Ring of Enlargement Enlarge DMG 50% size growth to become Large Creature =+8STR, 103,750** ACTIVATES</p><p> -2 DEX, +4CON,+2NAC, -1 ATT and AC vs medium WHENEVER HE 743200 RAGES 23 charges remain</p><p></p><p>FEATS</p><p>1 Power Attack PLAY -3 Att=+3 dam –12 Att=+12 dam</p><p>3 Cleave PLAY Drop foe- follow thru with same strike</p><p>6 Unarmed Strike PLAY Hand to hand no attacks of Opportunity by the foe</p><p>9 Focus: Spike Gauntlet PLAY +1 to Hit with Spiked Gauntlets</p><p>12 Improve Crit PLAY Spiked Gauntlets now crit on a 19-20</p><p>Amberdex PLAY use off hand to atttack also</p><p>2 weapon Fight PLAY improve ability to strike fighting with two weapons</p><p>Track PLAY follow foe</p><p>15 Improv Unarmed Strike PLAY Get 2 extra off hand attacks</p><p>18 Giant Toughness WILD +9 HP</p><p>fit 1 Dragon Toughness WILD +12 HP</p><p></p><p>fit 2 Dragon Toughness WILD +12HP</p><p></p><p></p><p></p><p>and from Strikeforce-</p><p></p><p></p><p>NAME MAESTRO</p><p>CLASS Ogre / Barb/Rang/Fit RACE Ogre ALIGN CE DEITY</p><p>LEVEL 2/1/1/20 CR=24 SIZE M AGE 75 GENDER M HT 7’2 WT 850 EYE Black HAIR D Green</p><p></p><p>ABILITY SCORE MODIFIER TEMP TOTAL ARMOR SHIELD DEX SIZE NATURAL MISC </p><p>STR 44 +17 HP 482 AC 30 = +15 +0 +1 -1 +0 +5</p><p>DEX 16 +3 TEMP 002 FLATFOOTED= 29 TOUCH= 21</p><p>CON 33 +11 TOTAL ABILITY MOD FEATS & MISC 1. Plate+5</p><p>INT 16 +3 INIT +09 +00 +06 Thug 2. Adamantium metal</p><p>WIS 08 -1 NORMAL / ARMORED Im Init 3.Ring of Protection +5 DEFLECT</p><p>CHA 04 -3 MOVE 40 / 30 REACH 10 4.</p><p>Amulet Health/Manual Health +6 Enhance /+5 Inherent 5.</p><p>Belt G Str / maunal G Ex +6 Enhance / +5 Inherent 6.</p><p>Headband of Intell +6 Enhance 7.</p><p>Manual Quickness +5 Inherent 8.</p><p></p><p> TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS , RACIAL, MAGIC, PSIONIC</p><p> ONE TWO THREE MOD MOD MODIFIERS</p><p>FORTITUDE +32 +02 +02 +11 +11 +00 +06 Racial= F+4, R+1, W+1</p><p>REFLEX +14 +00 +02 +06 +03 +00 +03 Epic +1 to each Save</p><p>WILL +08 +00 +00 +06 -01 +00 +03 Luck of Heroes +1</p><p></p><p></p><p> TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS, RACIAL, MAGIC, PSIONIC</p><p> ONE TWO THREE MOD MOD MODIFIERS</p><p>MELEE +40/+35/+30/+25/+20 +01 +01 +18/13/08/03 +17 +00 +03 Ogre+3 / Size -1</p><p>RANGED +26/+21/+17/+12/+07 +01 +01 +18/13/08/03 +03 +00 +03 Epic +1</p><p></p><p>WEAPON TOTAL ATTACK BONUS TOTAL DAMAGE CRITICAL</p><p>GAUNTLETS+5ea +45/+40/+35/+30/+25 1d4+26 18-20/x2 </p><p>RANGE WT TYPE SIZE NOTES</p><p>00 Greater Weapon Focus/Spec on Gauntlets, Improved Crit on Gauntlets</p><p> BANE vs LAW +2 to hit, +2d6 dam, IMPACT, THUNDERING on a crit 1d8 dam and </p><p> Fort check (DC 14 or knocked prone)</p><p> ONLY –2 With BOTH arms going at it</p><p></p><p>GEAR 1,200,000</p><p></p><p>FULL PLATE +5 100,000 TOTAL</p><p> GLAMORED(+1) Armor looks like anything the wearer wishes from different armor to street clothes</p><p> REGENERATIVE(+3) +10 to any saves it must make. Also heals (1d8+6) x5 a day</p><p> RAM +1 +8 TO STR Checks involving breaking down doors/// Foe +2 Grapple vs wearer however</p><p>GAUNTLETS +5 200,000</p><p> BANE +2 Anti-Law Does 2d6 extra damage while giving a +2 To hit and Damage</p><p> IMPACT +1 Improve Crit by x2</p><p> THUNDERING +2 Crit Hit = extra 1d8damage (Sonic) and Fort check DC 14 or deafened permantly</p><p></p><p>Amulet of Health +6 ENHANCE +6 to CON 36,000</p><p>Manual Bodily Health +5 INHERENT +5 to CON 137,500</p><p></p><p>Belt of Giant STR +6 ENHANCE +6 to STR 36,000</p><p>Manual of Gainful Ex +5 INHERENT +5 to STR 137,500</p><p></p><p>Headband of INT +6 ENHANCE +6 to INT 36,000</p><p></p><p>Manual of Quickness +5 INHERENT +5 to DEX 137,500 820,500</p><p></p><p>Ring of Prot+5 DEFLECTION +5 to AC 50,000</p><p></p><p>Boots of Stomping 3/day Reflex DC 12 20ft cone F=knocked prone 1,200</p><p></p><p>Psionic Tattoos Claws of vampire 1d8+STR to victum, heal that much (x10) 7500 879, 200 </p><p></p><p>FEATS</p><p>Ogre 1 Power Attack -3 att=+3 dam -10 att=+10dam (Max= 21)</p><p>Ogre 2 Luck of Heroes +1 to each Save</p><p>Lv 1 Thug +2 Init +2 Intim</p><p>Lv 3 Improve Unarm Strike Treat as armed even when not</p><p>Fit 1 Weapon Focus +1 to attackw/Gauntlet</p><p>Fit 2 Improved Sunder +4 to Sunder items; NO attack of Opportunity allowed</p><p>Lv 6 Improved Critical Gauntlets Crit on 19-20</p><p>Fit 4 Weapon Spec +2 damage with Gauntlet</p><p>Fit 6 Improved Bull Rush +4 on Bull Rush Attempts; NO attacks of Opertunity allowed</p><p>Lv 9 Giant Toughness +9 HP</p><p>Fit 8 Two Weapon Fight -2 to penality fighting with both gloves</p><p>Fit 10 Greater Weapon Focus +2 TOTAL to Hit with Gauntlets</p><p>Lv 12 Dragon Toughness +12 HP</p><p>Fit 12 Greater Weapon Spec +4 damage TOTAL with Gauntlets</p><p>Lv 15 Dragon Toughness +12 HP</p><p>Fit 14 Cleave Drop one foe and swing into next</p><p>Fit 16 Great Cleave Continue the swing until no more remain ((10ft REACH!!!)</p><p>Lv 18 Dragon Toughness +12 HP</p><p>Fit 18 Improved Init +4 to Init</p><p>Lv 21* Epic Toughness +20 HP</p><p>Fit 20 Improve Over run +4 to Over run; NO attack of Opertunity</p><p></p><p></p><p></p><p>I left out skills since this is all from a word program and Text boxes don't translate well here (thus the messy look to the stats sorry).</p></blockquote><p></p>
[QUOTE="megamania, post: 4808739, member: 9255"] I have done a few versions for my Strikeforce: Morituri Storyhour and for my Adventurers Con games. These are 3.0 and 3.5 Not sure which one is which I use Fighter / Barbarian and War Hulk classes / Prestige classes with Gauntlets to magically power up. Here is version one. NAME The HULK = RAGE RAGE LASTS 15 RDS FATIGUED= STR32 DEX12 CLASS Bar / Fit/ Rang RACE ½ Orc ALIGN CN LEVEL 17 / 2 / 1 SIZE M AGE 30 GENDER M HT 6’8 / 13’4 WT 550 EYE Green HAIR Green ABILITY SCORE MODIFIER TEMP TOTAL ARMOR SHIELD DEX SIZE NATURAL MISC STR 34/48 +12 +19 HP 296/356 AC 33/30 = +0 +0 +2 +0 +0 +21 (see items) DEX 14/13 +2 +1 CON 22/32 +6 +12 TOTAL ABILITY MOD FEATS & MISC INT 09 -1 INIT +02/+01 +02 +00 WIS 08 -1 CHA 06 -2 MOVE 40 TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS , RACIAL, MAGIC, PSIONIC ONE TWO THREE MOD MOD MODIFIERS FORTITUDE +24/+27 +10 +03 +02 +06 +00 +03* *Skin of Heroes REFLEX +10/+09 +05 +00 +00 +02 +00 +03* WILL +07/+10 +05 +00 +00 -01 +00 +03*/+03**Enraged TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS, RACIAL, MAGIC, PSIONIC ONE TWO THREE MOD MOD MODIFIERS MELEE +35/30/25/20 +17/12/7/2 +02 +01 +12 +00 +03 Skin of Heroes RANGED +25/20/15/10 +17/12/7/2 +02 +01 +02 +00 +03 RAGE +42/+37/+32/+27 WEAPON TOTAL ATTACK BONUS TOTAL DAMAGE CRITICAL SPIKED GAUNTLETS+5 (x2) +34/34/29/29/24/19 1d4+17ea 19-20/x2 RANGE WT TYPE SIZE NOTES 00 B Each are +5 enhanced, W Focus, Improv Crit, 2 Weapon, Improv Unarmed, Amberdex WEAPON TOTAL ATTACK BONUS TOTAL DAMAGE CRITICAL SPIKED GAUNTLETS+5 (x2) +42/42/37/37/32/28 1d4+24ea 19-20/x2 (ENRAGED) RANGE WT TYPE SIZE NOTES 00 B Each are +5 enhanced, W Focus, Improv Crit, 2 Weapon, Improv Unarmed, Amberdex *** -1 to hit a medium, -2 to hit a small puny thing GEAR 760,000 Belt of Giant Str+6 Enhance Pmag +6 to STR 36,000 Ring of Wishes+3 (STR) Inherent Pmag +3 to STR used up but still worn 97,950 Gloves of DEX+6 Enhance Pmag +6 DEX 36,000 Manual of Bodily Health+5 Inherent Pmag +5 CON 137,500 Ring of Pro+5 Deflect Pmag +5 AC 50,000 Amulet of N Armor+5 N AC Pmag +5 AC 50,000 Bracers of Armor+8 Enhance Pmag +8AC 64,000 Skin of Heroes Luck Psi +3 Saves, AC, and Attacks 68,000 Spiked Gauntlet+5 x2 Enhance DMG 100,000 Ring of Enlargement Enlarge DMG 50% size growth to become Large Creature =+8STR, 103,750** ACTIVATES -2 DEX, +4CON,+2NAC, -1 ATT and AC vs medium WHENEVER HE 743200 RAGES 23 charges remain FEATS 1 Power Attack PLAY -3 Att=+3 dam –12 Att=+12 dam 3 Cleave PLAY Drop foe- follow thru with same strike 6 Unarmed Strike PLAY Hand to hand no attacks of Opportunity by the foe 9 Focus: Spike Gauntlet PLAY +1 to Hit with Spiked Gauntlets 12 Improve Crit PLAY Spiked Gauntlets now crit on a 19-20 Amberdex PLAY use off hand to atttack also 2 weapon Fight PLAY improve ability to strike fighting with two weapons Track PLAY follow foe 15 Improv Unarmed Strike PLAY Get 2 extra off hand attacks 18 Giant Toughness WILD +9 HP fit 1 Dragon Toughness WILD +12 HP fit 2 Dragon Toughness WILD +12HP and from Strikeforce- NAME MAESTRO CLASS Ogre / Barb/Rang/Fit RACE Ogre ALIGN CE DEITY LEVEL 2/1/1/20 CR=24 SIZE M AGE 75 GENDER M HT 7’2 WT 850 EYE Black HAIR D Green ABILITY SCORE MODIFIER TEMP TOTAL ARMOR SHIELD DEX SIZE NATURAL MISC STR 44 +17 HP 482 AC 30 = +15 +0 +1 -1 +0 +5 DEX 16 +3 TEMP 002 FLATFOOTED= 29 TOUCH= 21 CON 33 +11 TOTAL ABILITY MOD FEATS & MISC 1. Plate+5 INT 16 +3 INIT +09 +00 +06 Thug 2. Adamantium metal WIS 08 -1 NORMAL / ARMORED Im Init 3.Ring of Protection +5 DEFLECT CHA 04 -3 MOVE 40 / 30 REACH 10 4. Amulet Health/Manual Health +6 Enhance /+5 Inherent 5. Belt G Str / maunal G Ex +6 Enhance / +5 Inherent 6. Headband of Intell +6 Enhance 7. Manual Quickness +5 Inherent 8. TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS , RACIAL, MAGIC, PSIONIC ONE TWO THREE MOD MOD MODIFIERS FORTITUDE +32 +02 +02 +11 +11 +00 +06 Racial= F+4, R+1, W+1 REFLEX +14 +00 +02 +06 +03 +00 +03 Epic +1 to each Save WILL +08 +00 +00 +06 -01 +00 +03 Luck of Heroes +1 TOTAL CLASS CLASS CLASS ABILITY TEMP FEATS, RACIAL, MAGIC, PSIONIC ONE TWO THREE MOD MOD MODIFIERS MELEE +40/+35/+30/+25/+20 +01 +01 +18/13/08/03 +17 +00 +03 Ogre+3 / Size -1 RANGED +26/+21/+17/+12/+07 +01 +01 +18/13/08/03 +03 +00 +03 Epic +1 WEAPON TOTAL ATTACK BONUS TOTAL DAMAGE CRITICAL GAUNTLETS+5ea +45/+40/+35/+30/+25 1d4+26 18-20/x2 RANGE WT TYPE SIZE NOTES 00 Greater Weapon Focus/Spec on Gauntlets, Improved Crit on Gauntlets BANE vs LAW +2 to hit, +2d6 dam, IMPACT, THUNDERING on a crit 1d8 dam and Fort check (DC 14 or knocked prone) ONLY –2 With BOTH arms going at it GEAR 1,200,000 FULL PLATE +5 100,000 TOTAL GLAMORED(+1) Armor looks like anything the wearer wishes from different armor to street clothes REGENERATIVE(+3) +10 to any saves it must make. Also heals (1d8+6) x5 a day RAM +1 +8 TO STR Checks involving breaking down doors/// Foe +2 Grapple vs wearer however GAUNTLETS +5 200,000 BANE +2 Anti-Law Does 2d6 extra damage while giving a +2 To hit and Damage IMPACT +1 Improve Crit by x2 THUNDERING +2 Crit Hit = extra 1d8damage (Sonic) and Fort check DC 14 or deafened permantly Amulet of Health +6 ENHANCE +6 to CON 36,000 Manual Bodily Health +5 INHERENT +5 to CON 137,500 Belt of Giant STR +6 ENHANCE +6 to STR 36,000 Manual of Gainful Ex +5 INHERENT +5 to STR 137,500 Headband of INT +6 ENHANCE +6 to INT 36,000 Manual of Quickness +5 INHERENT +5 to DEX 137,500 820,500 Ring of Prot+5 DEFLECTION +5 to AC 50,000 Boots of Stomping 3/day Reflex DC 12 20ft cone F=knocked prone 1,200 Psionic Tattoos Claws of vampire 1d8+STR to victum, heal that much (x10) 7500 879, 200 FEATS Ogre 1 Power Attack -3 att=+3 dam -10 att=+10dam (Max= 21) Ogre 2 Luck of Heroes +1 to each Save Lv 1 Thug +2 Init +2 Intim Lv 3 Improve Unarm Strike Treat as armed even when not Fit 1 Weapon Focus +1 to attackw/Gauntlet Fit 2 Improved Sunder +4 to Sunder items; NO attack of Opportunity allowed Lv 6 Improved Critical Gauntlets Crit on 19-20 Fit 4 Weapon Spec +2 damage with Gauntlet Fit 6 Improved Bull Rush +4 on Bull Rush Attempts; NO attacks of Opertunity allowed Lv 9 Giant Toughness +9 HP Fit 8 Two Weapon Fight -2 to penality fighting with both gloves Fit 10 Greater Weapon Focus +2 TOTAL to Hit with Gauntlets Lv 12 Dragon Toughness +12 HP Fit 12 Greater Weapon Spec +4 damage TOTAL with Gauntlets Lv 15 Dragon Toughness +12 HP Fit 14 Cleave Drop one foe and swing into next Fit 16 Great Cleave Continue the swing until no more remain ((10ft REACH!!!) Lv 18 Dragon Toughness +12 HP Fit 18 Improved Init +4 to Init Lv 21* Epic Toughness +20 HP Fit 20 Improve Over run +4 to Over run; NO attack of Opertunity I left out skills since this is all from a word program and Text boxes don't translate well here (thus the messy look to the stats sorry). [/QUOTE]
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