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Super-Mobile Epic Weretiger BBEG
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<blockquote data-quote="MortalPlague" data-source="post: 5746002" data-attributes="member: 62721"><p>I just whipped up the stat block for the BBEG for my upcoming game. The PCs should be 20th level when they confront her. My party consists of a tempest fighter, a battle cleric, an archer ranger, a storm sorcerer, and an artful dodger rogue.</p><p></p><p>Farina and her band of lycanthropes have been a thorn in the rogue and ranger's side for a while, so they decided to take her down for good. This is our prelude adventure into epic tier, giving them a chance to settle an old score before they move on to grander things. I decided to give Farina some really crazy mobility, partly to make her different from her allies, but also to let her compensate for a lack of ranged attacks. Anyway, let me know what you think; any criticisms would be very helpful.</p><p></p><p></p><p><strong>Farina (Hybrid Form) L23 Elite Skirmisher</strong></p><p>Medium natural humanoid (shapechanger), human - XP 10,200</p><p><strong>AC</strong> 39; <strong>Fort</strong> 35; <strong>Reflex</strong> 38; <strong>Will</strong> 37</p><p><strong>HP</strong> 432; <strong>Bloodied</strong> 216</p><p><strong>Initiative</strong> +23; <strong>Perception</strong> +23</p><p><strong>Speed</strong> 8, climb 8</p><p><strong>Saving Throws</strong> +2, <strong>Action Points</strong> 1</p><p></p><p><strong>--Traits</strong></p><p><strong>_ Regeneration</strong></p><p>Farina regains 10 hit points whenever she starts her turn and has at least 1 hit point. When Farina takes damage from a silvered weapon, her regeneration does not function on her next turn.</p><p></p><p><strong>_ Mobile Threat</strong></p><p>If Farina moves at least four squares on her turn, she gains +2d8 damage on all attacks until the start of her next turn.</p><p></p><p><strong>_ Slippery</strong></p><p>Farina gains a +4 bonus to all defenses against opportunity attacks.</p><p></p><p><strong>--Standard Actions</strong></p><p><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Furious Claws * At-Will</strong></p><p>Attack: Melee 1 (one creature); +28 vs. AC</p><p>Hit: 4d6 + 17 damage.</p><p>Effect: Farina shifts 2 squares.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Quick Striker * At-Will</strong></p><p>Farina makes two Furious Claws attacks.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Dancing Through The Melee * Recharge [5], [6]</strong></p><p>Farina makes four Furious Claw attacks in succession.</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Tiger Snarl (fear) * At-Will</strong></p><p>Attack: Close Blast 3 (enemies only); +26 vs. Will</p><p>Hit: 3d8 + 10 psychic damage, and the target is dazed (save ends).</p><p></p><p><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Pounce * Recharge [5], [6]</strong></p><p>Farina shifts 8 squares and makes the following attack:</p><p>Attack: Melee 1 (one creature); +28 vs. AC</p><p>Hit: 6d8 + 19 damage, and the target is knocked prone.</p><p>Miss: Half damage.</p><p></p><p><strong>--Move Actions</strong></p><p><strong>_ Coiled Tiger Spring * Recharge [4], [5], [6]</strong></p><p>Farina's moves up to 12 squares.</p><p></p><p><strong>--Minor Actions</strong></p><p><strong>_ Pain Can't Slow Me * Recharge [4], [5], [6]</strong></p><p>Requirement: Farina must be dazed, slowed, immoblized, or restrained.</p><p>Effect: Farina takes 10 damage and ends the effect.</p><p></p><p><strong>_ Change Shape (polymorph) * At-Will</strong></p><p>Effect: Farina alters her physical form to appear as a Medium tiger, unique human, or hybrid.</p></blockquote><p></p>
[QUOTE="MortalPlague, post: 5746002, member: 62721"] I just whipped up the stat block for the BBEG for my upcoming game. The PCs should be 20th level when they confront her. My party consists of a tempest fighter, a battle cleric, an archer ranger, a storm sorcerer, and an artful dodger rogue. Farina and her band of lycanthropes have been a thorn in the rogue and ranger's side for a while, so they decided to take her down for good. This is our prelude adventure into epic tier, giving them a chance to settle an old score before they move on to grander things. I decided to give Farina some really crazy mobility, partly to make her different from her allies, but also to let her compensate for a lack of ranged attacks. Anyway, let me know what you think; any criticisms would be very helpful. [b]Farina (Hybrid Form) L23 Elite Skirmisher[/b] Medium natural humanoid (shapechanger), human - XP 10,200 [b]AC[/b] 39; [b]Fort[/b] 35; [b]Reflex[/b] 38; [b]Will[/b] 37 [b]HP[/b] 432; [b]Bloodied[/b] 216 [b]Initiative[/b] +23; [b]Perception[/b] +23 [b]Speed[/b] 8, climb 8 [b]Saving Throws[/b] +2, [b]Action Points[/b] 1 [b]--Traits[/b] [b]_ Regeneration[/b] Farina regains 10 hit points whenever she starts her turn and has at least 1 hit point. When Farina takes damage from a silvered weapon, her regeneration does not function on her next turn. [b]_ Mobile Threat[/b] If Farina moves at least four squares on her turn, she gains +2d8 damage on all attacks until the start of her next turn. [b]_ Slippery[/b] Farina gains a +4 bonus to all defenses against opportunity attacks. [b]--Standard Actions[/b] :bmelee: [b]Furious Claws * At-Will[/b] Attack: Melee 1 (one creature); +28 vs. AC Hit: 4d6 + 17 damage. Effect: Farina shifts 2 squares. :melee: [b]Quick Striker * At-Will[/b] Farina makes two Furious Claws attacks. :melee: [b]Dancing Through The Melee * Recharge [5], [6][/b] Farina makes four Furious Claw attacks in succession. :close: [b]Tiger Snarl (fear) * At-Will[/b] Attack: Close Blast 3 (enemies only); +26 vs. Will Hit: 3d8 + 10 psychic damage, and the target is dazed (save ends). :melee: [b]Pounce * Recharge [5], [6][/b] Farina shifts 8 squares and makes the following attack: Attack: Melee 1 (one creature); +28 vs. AC Hit: 6d8 + 19 damage, and the target is knocked prone. Miss: Half damage. [b]--Move Actions[/b] [b]_ Coiled Tiger Spring * Recharge [4], [5], [6][/b] Farina's moves up to 12 squares. [b]--Minor Actions[/b] [b]_ Pain Can't Slow Me * Recharge [4], [5], [6][/b] Requirement: Farina must be dazed, slowed, immoblized, or restrained. Effect: Farina takes 10 damage and ends the effect. [b]_ Change Shape (polymorph) * At-Will[/b] Effect: Farina alters her physical form to appear as a Medium tiger, unique human, or hybrid. [/QUOTE]
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