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'Super' Multiclassing
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<blockquote data-quote="LotusApe" data-source="post: 7184461" data-attributes="member: 6899413"><p>I think I read this style of multiclassing in an old Dragon magazine for 3rd edition but I am considering using it for my 5th campaign.</p><p></p><p>Basically you take two classes per level, and get the greatest bonus from each class, along with the class abilities. So you could be a Fighter/Rogue 10 - have 10 Fighter Hit Dice and attack bonus, Rogue number of skill points and the best save scores from each class. And all of the abilities up to level 10 for each class.</p><p></p><p>It was intended to simulate high-powered worlds. I am thinking of using it because I have a campaign with just two players in it.</p><p></p><p>But I'm not sure how how well it would work in 5th edition. 5th ed has the common proficiency bonus, so maybe just giving the saves from each class, and number of skill picks too.</p></blockquote><p></p>
[QUOTE="LotusApe, post: 7184461, member: 6899413"] I think I read this style of multiclassing in an old Dragon magazine for 3rd edition but I am considering using it for my 5th campaign. Basically you take two classes per level, and get the greatest bonus from each class, along with the class abilities. So you could be a Fighter/Rogue 10 - have 10 Fighter Hit Dice and attack bonus, Rogue number of skill points and the best save scores from each class. And all of the abilities up to level 10 for each class. It was intended to simulate high-powered worlds. I am thinking of using it because I have a campaign with just two players in it. But I'm not sure how how well it would work in 5th edition. 5th ed has the common proficiency bonus, so maybe just giving the saves from each class, and number of skill picks too. [/QUOTE]
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