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Super Powers in Fantasy RPGing
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<blockquote data-quote="RangerWickett" data-source="post: 897541" data-attributes="member: 63"><p>Hercules, hero with the strength of a god.</p><p></p><p>Duncan MacLeod, immortal warrior able to survive anything short of decapitation.</p><p></p><p>Phage the Untouchable, corrupted villainess from Magic: the Gathering, whose touch means death.</p><p></p><p>Can you make these characters in D&D? Without resorting to prestige classes, bizarre templates, or playing a monstrous race? Sure, GM Fiat can overcome any qualms about playing such unusual characters, but what's a fair Level Adjustment for having a 40 Strength (about +13, for the record), or being able to kill anything you touch by secreting poison (LA +10 or higher, depending on if they get a save)?</p><p></p><p>The problem is, while the core D&D rules nicely handle normal humanoids who become powerful through training or learning spells, it doesn't have a good structure for pricing unusual abilities that are effectively superpowers. You could figure out how much the power would cost as a magic item, but again, there's not much to help you convert GP cost into equivalent character level.</p><p></p><p>Of course, there are one or two products out there that can handle these problems, but before we get into those, I'd like to hear your stories about characters that the rules couldn't really handle, either PCs or NPCs. I'm not necessarily talking about superheroes in the modern sense, though they're welcome. I'm more interested, though, in characters that follow in the fine fantasy tradition of having unusual powers.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 897541, member: 63"] Hercules, hero with the strength of a god. Duncan MacLeod, immortal warrior able to survive anything short of decapitation. Phage the Untouchable, corrupted villainess from Magic: the Gathering, whose touch means death. Can you make these characters in D&D? Without resorting to prestige classes, bizarre templates, or playing a monstrous race? Sure, GM Fiat can overcome any qualms about playing such unusual characters, but what's a fair Level Adjustment for having a 40 Strength (about +13, for the record), or being able to kill anything you touch by secreting poison (LA +10 or higher, depending on if they get a save)? The problem is, while the core D&D rules nicely handle normal humanoids who become powerful through training or learning spells, it doesn't have a good structure for pricing unusual abilities that are effectively superpowers. You could figure out how much the power would cost as a magic item, but again, there's not much to help you convert GP cost into equivalent character level. Of course, there are one or two products out there that can handle these problems, but before we get into those, I'd like to hear your stories about characters that the rules couldn't really handle, either PCs or NPCs. I'm not necessarily talking about superheroes in the modern sense, though they're welcome. I'm more interested, though, in characters that follow in the fine fantasy tradition of having unusual powers. [/QUOTE]
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