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<blockquote data-quote="Angcuru" data-source="post: 897957" data-attributes="member: 10948"><p>Sum non wallabus.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>what does that mean, anyway?</p><p></p><p>I think what you are looking for in terms of game mechanics is a simple template for a stand-out bad-assness trait.</p><p></p><p>Hercules - Son of Zeus, strong as all hell...perhaps literally! +whatever to strength, (but take into account that he held up the world to give atlas a break, so that would be a big bonus!) and +1 ECL for every +4 STR(or something similar).</p><p></p><p>Any highlander/immortal dude - Has base rapid healing/regeneration 1/rnd, DR 1/-. Can only be truly killed by being decapitated (I.E. Critical hit "killing" blow results in actual death.) For every immortal the character kills, the healing rate and DR increase by whatever the slain immortal posessed. so if an immortal with regen4 and DR4 killed an immortal with regen 3 DR 3, he would now have regen7 and DR 7. Immortals don't recieve the effects of the regeneration and DR until the first time they recieve what would have been a fatal blow. At which point they lay on their 'deathbed' for 24 hours and then awaken with the regen and DR traits, wondering "HOW THE HELL AM I STILL ALIVE!?". All immortals are infertile and stop aging once then recieve this first 'fatal' blow. They cannot drown, burn to death, die of poison, ANYTHING. DECAPITATION ONLY! Beware the vorpal sword.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Any battle damage that would normally kill them instead renders them unconcious until the regen puts them bac at full health. </p><p>I.E. </p><p>Guy who just dropped an immortal with his minigun - HAHA, you see that! He dropped like a rock. Stupid idiot waving a sword around like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /> hey wait, why's he getting back up....and dusting himself off....?? MOMMY! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p>ECL = +15</p><p></p><p>...that poison touch sounds about right.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Angcuru, post: 897957, member: 10948"] Sum non wallabus.:D what does that mean, anyway? I think what you are looking for in terms of game mechanics is a simple template for a stand-out bad-assness trait. Hercules - Son of Zeus, strong as all hell...perhaps literally! +whatever to strength, (but take into account that he held up the world to give atlas a break, so that would be a big bonus!) and +1 ECL for every +4 STR(or something similar). Any highlander/immortal dude - Has base rapid healing/regeneration 1/rnd, DR 1/-. Can only be truly killed by being decapitated (I.E. Critical hit "killing" blow results in actual death.) For every immortal the character kills, the healing rate and DR increase by whatever the slain immortal posessed. so if an immortal with regen4 and DR4 killed an immortal with regen 3 DR 3, he would now have regen7 and DR 7. Immortals don't recieve the effects of the regeneration and DR until the first time they recieve what would have been a fatal blow. At which point they lay on their 'deathbed' for 24 hours and then awaken with the regen and DR traits, wondering "HOW THE HELL AM I STILL ALIVE!?". All immortals are infertile and stop aging once then recieve this first 'fatal' blow. They cannot drown, burn to death, die of poison, ANYTHING. DECAPITATION ONLY! Beware the vorpal sword.:p Any battle damage that would normally kill them instead renders them unconcious until the regen puts them bac at full health. I.E. Guy who just dropped an immortal with his minigun - HAHA, you see that! He dropped like a rock. Stupid idiot waving a sword around like that. :P hey wait, why's he getting back up....and dusting himself off....?? MOMMY! :( ECL = +15 ...that poison touch sounds about right.;) [/QUOTE]
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