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Super Powers in Fantasy RPGing
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<blockquote data-quote="RangerWickett" data-source="post: 898074" data-attributes="member: 63"><p>Enkhidu, yeah, that's what I'm talking about. I'm interested in hearing about the kinds of characters you've played or encountered who have abilities that the rules don't easily emulate. A lot of classical folklore stories and fairytales have characters with unusual magical abilities, or powers like second sight or the ability to talk to animals, which D&D doesn't handle very well unless you want all your characters to start as 10th+ level spellcasters. I'd like to hear about the characters you've played, and how you managed to finagle those characters into the rules.</p><p></p><p>One quick example, from my game, I ended up with a pair of dark elven warriors who became bonded at their souls. One of them was killed by the PCs, and the other contributed some of her soul to bring her friend back to life. The benefit was that they were connected and could sense what the other was experiencing, which aided them when they fought together in combat. The drawback was that whenever one was hurt, the other was too. Like those cool twins in the old G.I. Joe cartoon.</p><p></p><p>Then there was 41, an outcast from his monk's order, whose soul was removed from his body as punishment for crimes he couldn't remember. Being soulless, a lot of magic couldn't hurt him, and I just let him have that ability for the sake of flavor. It wasn't really overpowered, but then again, his player wasn't a powergamer and didn't actively try to abuse it. Eventually he created a new soul for himself, but by that point he was turning so evil that his character became an NPC.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 898074, member: 63"] Enkhidu, yeah, that's what I'm talking about. I'm interested in hearing about the kinds of characters you've played or encountered who have abilities that the rules don't easily emulate. A lot of classical folklore stories and fairytales have characters with unusual magical abilities, or powers like second sight or the ability to talk to animals, which D&D doesn't handle very well unless you want all your characters to start as 10th+ level spellcasters. I'd like to hear about the characters you've played, and how you managed to finagle those characters into the rules. One quick example, from my game, I ended up with a pair of dark elven warriors who became bonded at their souls. One of them was killed by the PCs, and the other contributed some of her soul to bring her friend back to life. The benefit was that they were connected and could sense what the other was experiencing, which aided them when they fought together in combat. The drawback was that whenever one was hurt, the other was too. Like those cool twins in the old G.I. Joe cartoon. Then there was 41, an outcast from his monk's order, whose soul was removed from his body as punishment for crimes he couldn't remember. Being soulless, a lot of magic couldn't hurt him, and I just let him have that ability for the sake of flavor. It wasn't really overpowered, but then again, his player wasn't a powergamer and didn't actively try to abuse it. Eventually he created a new soul for himself, but by that point he was turning so evil that his character became an NPC. [/QUOTE]
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