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<blockquote data-quote="the Jester" data-source="post: 898826" data-attributes="member: 1210"><p>A number of years ago a high-level 2e dnd campaign I ran turned superhero when the pcs started acquiring odd powers and such.</p><p></p><p>There was the Shadow, who used a <em>wish</em> from a ring to gain the ability to turn into shadow, and his sidekick Shade.</p><p></p><p>There was Dr. Magic, a wild mage who took what I guess amounted to a prestige class that let him try to modify his spells on the fly- shades of metamagic.</p><p></p><p>There was Iron Dwarf, a dwarven cleric of the philosophy of technology, who wore a suit of magical intelligent technological armor named Adam that eventually left to go "find himself". By the end of the campaign, Iron Dwarf had built nuclear power plants to power the city the heroes built after evacuating all the inhabitants of their home continent to a parallel plane they called Utopia, which had no sentient humanoids and teemed with life.</p><p></p><p>They had a plane-shifting cloud castle for a lair.</p><p></p><p>It was a fun campaign and it got extremely out of hand, with the first appearance of Master Control, a sentient program who is a seriously bad long-term nemesis that haunts my current pcs as well (having made the transition to a new universe when Tharizdun ate nature and destroyed all my old campaign worlds).</p><p></p><p></p><p>It was tons of fun for everyone...</p></blockquote><p></p>
[QUOTE="the Jester, post: 898826, member: 1210"] A number of years ago a high-level 2e dnd campaign I ran turned superhero when the pcs started acquiring odd powers and such. There was the Shadow, who used a [i]wish[/i] from a ring to gain the ability to turn into shadow, and his sidekick Shade. There was Dr. Magic, a wild mage who took what I guess amounted to a prestige class that let him try to modify his spells on the fly- shades of metamagic. There was Iron Dwarf, a dwarven cleric of the philosophy of technology, who wore a suit of magical intelligent technological armor named Adam that eventually left to go "find himself". By the end of the campaign, Iron Dwarf had built nuclear power plants to power the city the heroes built after evacuating all the inhabitants of their home continent to a parallel plane they called Utopia, which had no sentient humanoids and teemed with life. They had a plane-shifting cloud castle for a lair. It was a fun campaign and it got extremely out of hand, with the first appearance of Master Control, a sentient program who is a seriously bad long-term nemesis that haunts my current pcs as well (having made the transition to a new universe when Tharizdun ate nature and destroyed all my old campaign worlds). It was tons of fun for everyone... [/QUOTE]
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