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Super Powers in Fantasy RPGing
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<blockquote data-quote="Marius Delphus" data-source="post: 898912" data-attributes="member: 447"><p>Playing with fantasy "superhero" archetypes. As described, these characters would probably be of "epic" levels... but I'd find being able to build a "super" type progression *toward* these epic level characters interesting:</p><p></p><p>The Consummate Warrior: This fellow doesn't need a special sword, doesn't need special armor, doesn't need a special mount, and doesn't need advice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> He can use any weapon to hurt any opponent. Any blow he suffers is only a scratch... unless of course he's Met His Match, in which case you know the battle in progress will ruin a large neighborhood. May also be unarmed... whatever his specialty.</p><p></p><p>The Shadow Thief: It's not magic, but this fellow can simply go practically anywhere and elude practically any pursuit. Carries with him the Luck of the Gods: even if caught, stripped of all his toys, and imprisoned in the deepest, dankest cell on the planet, he'll not only find a way out but will also disappear completely. Isn't necessarily dangerous except to people trying to hide something he wants.</p><p></p><p>The Mystic Channeler: When this fellow is surrounded in a numbus of fire and hovering a foot or two off the ground, he can do practically anything... because he commands *power.* Not a spellcaster, because he doesn't speak magic words, make magic gestures, or fiddle with critter bits. Not a psion, because the power he commands *is* magic. Unconfined by "spell lists" or any such nonsense, what he says, *goes.*</p><p></p><p>The Ultimate Sage: Ask him anything. If *he* doesn't know the answer, he'll find someone else who used to live on the planet that *does.* Part oracle, part sage, this fellow allows the spirits of the knowledgeable dead to occupy his body and dispense information through his mouth. He can effectively translate any language, relate the legends of any civilization, and explain any thinly veiled reference to the past.</p><p></p><p>There are more along these lines, but that basically covers the breadth of options I'd want fantasy supers rules to handle, at a minimum. I've taken a long hard look at FCTF's "powers as gear" rules myself, and I'm definitely interested in any more info on the subject.</p></blockquote><p></p>
[QUOTE="Marius Delphus, post: 898912, member: 447"] Playing with fantasy "superhero" archetypes. As described, these characters would probably be of "epic" levels... but I'd find being able to build a "super" type progression *toward* these epic level characters interesting: The Consummate Warrior: This fellow doesn't need a special sword, doesn't need special armor, doesn't need a special mount, and doesn't need advice. :) He can use any weapon to hurt any opponent. Any blow he suffers is only a scratch... unless of course he's Met His Match, in which case you know the battle in progress will ruin a large neighborhood. May also be unarmed... whatever his specialty. The Shadow Thief: It's not magic, but this fellow can simply go practically anywhere and elude practically any pursuit. Carries with him the Luck of the Gods: even if caught, stripped of all his toys, and imprisoned in the deepest, dankest cell on the planet, he'll not only find a way out but will also disappear completely. Isn't necessarily dangerous except to people trying to hide something he wants. The Mystic Channeler: When this fellow is surrounded in a numbus of fire and hovering a foot or two off the ground, he can do practically anything... because he commands *power.* Not a spellcaster, because he doesn't speak magic words, make magic gestures, or fiddle with critter bits. Not a psion, because the power he commands *is* magic. Unconfined by "spell lists" or any such nonsense, what he says, *goes.* The Ultimate Sage: Ask him anything. If *he* doesn't know the answer, he'll find someone else who used to live on the planet that *does.* Part oracle, part sage, this fellow allows the spirits of the knowledgeable dead to occupy his body and dispense information through his mouth. He can effectively translate any language, relate the legends of any civilization, and explain any thinly veiled reference to the past. There are more along these lines, but that basically covers the breadth of options I'd want fantasy supers rules to handle, at a minimum. I've taken a long hard look at FCTF's "powers as gear" rules myself, and I'm definitely interested in any more info on the subject. [/QUOTE]
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