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Super Simple Armor
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<blockquote data-quote="mrpopstar" data-source="post: 7448103" data-attributes="member: 25352"><p>I'm the same! Definitely interests me to just fold them all together and open up descriptive design space.</p><p></p><p></p><p>In my proposal max base AC with +5 Dex is 15, light armor nets a max base AC of 16, medium 17 and heavy 18. If we make light armor 13 + Dex (max 4) then light armor nets a max base of AC 17. I would like medium armor to be a meaningful differentiator for those who focus on Strength.</p><p></p><p></p><p>I'm looking to offer more creative freedom instead of looking to minimize options. </p><p></p><p></p><p>I never realized, until this conversation, how little I emphasize the glory of plate in my narrative conscience. LOL</p><p></p><p>I like all heavy armors being equal as far as utility. Simplicity wins the day for me. The difference between splint and plate is purely cultural and aesthetic. — I do, however, acknowledge that cost is important for at least some measure of growth. I'm comfortable pricing heavy armor such that 1st level characters aren't wearing it out the gate.</p><p></p><p></p><p>I'm very keen on the idea of being able to have creatures lightly, moderately, or heavily armored in their choice of material (hide, mail, plate, etc). Aesthetic is narratively important, not mechanically important (to me, anyway)!</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'm definitely looking to put a tiny cap on Dexterity in this arena. Medium and heavy armors are for strong types. What I like about the current numbers is that rangers can wear medium armor and still contribute to stealthing around.</p></blockquote><p></p>
[QUOTE="mrpopstar, post: 7448103, member: 25352"] I'm the same! Definitely interests me to just fold them all together and open up descriptive design space. In my proposal max base AC with +5 Dex is 15, light armor nets a max base AC of 16, medium 17 and heavy 18. If we make light armor 13 + Dex (max 4) then light armor nets a max base of AC 17. I would like medium armor to be a meaningful differentiator for those who focus on Strength. I'm looking to offer more creative freedom instead of looking to minimize options. I never realized, until this conversation, how little I emphasize the glory of plate in my narrative conscience. LOL I like all heavy armors being equal as far as utility. Simplicity wins the day for me. The difference between splint and plate is purely cultural and aesthetic. — I do, however, acknowledge that cost is important for at least some measure of growth. I'm comfortable pricing heavy armor such that 1st level characters aren't wearing it out the gate. I'm very keen on the idea of being able to have creatures lightly, moderately, or heavily armored in their choice of material (hide, mail, plate, etc). Aesthetic is narratively important, not mechanically important (to me, anyway)! :) I'm definitely looking to put a tiny cap on Dexterity in this arena. Medium and heavy armors are for strong types. What I like about the current numbers is that rangers can wear medium armor and still contribute to stealthing around. [/QUOTE]
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