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Super Simple Armor
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<blockquote data-quote="TwoSix" data-source="post: 7448757" data-attributes="member: 205"><p>Yea, just treat plate as a "common magic item" if there's a desire to make the plate image aspirational. Spend a bunch of gold, get a small mechanical benefit outside of the normal math. There's nothing wrong with basic "heavy armor" being a bunch of fur pelts sewn onto a suit of chain mail. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I agree with the sentiment that every armor type should be available with level 1 funds.</p><p></p><p>Overall, I think this looks pretty great. Unarmored is a good choice if you have near inhuman agility and some kind of magical/preternatural protection. (<em>Mage armor</em>, Unarmored Defense, racial or class feature.) At high levels, mage armor is 2 points better than light armor, rather than 1 point, but it's still equivalent to plate, so that's fine. 16/17/18 progression means that Str and Dex are both viable for AC, but Str is actually a little better, which I like. (Dex user needs a source of Mage Armor to keep up, which is fine.) </p><p></p><p>Only change I would make is to medium armor, and make the Str requirement an 11. Medium armor wearers shouldn't have to divert a 13 and a 14 (2 of their 3 highest stats in standard array) into Str and Dex, since one of them is going to be a quaternary stat for pretty much every medium armor wearer except barbarian. (Main attack stat, spellcasting stat, Con are top 3.) </p><p></p><p>Random aside: What if medium armor was 15 + the lower of Str and Dex? The more strength you have to ignore the bulk of your armor, the more you can leverage your native agility? It would make high Str/high Dex builds more viable by putting them at the top of the AC pyramid, but not to the point of being better than a high level barbarian or monk.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7448757, member: 205"] Yea, just treat plate as a "common magic item" if there's a desire to make the plate image aspirational. Spend a bunch of gold, get a small mechanical benefit outside of the normal math. There's nothing wrong with basic "heavy armor" being a bunch of fur pelts sewn onto a suit of chain mail. :) I agree with the sentiment that every armor type should be available with level 1 funds. Overall, I think this looks pretty great. Unarmored is a good choice if you have near inhuman agility and some kind of magical/preternatural protection. ([I]Mage armor[/I], Unarmored Defense, racial or class feature.) At high levels, mage armor is 2 points better than light armor, rather than 1 point, but it's still equivalent to plate, so that's fine. 16/17/18 progression means that Str and Dex are both viable for AC, but Str is actually a little better, which I like. (Dex user needs a source of Mage Armor to keep up, which is fine.) Only change I would make is to medium armor, and make the Str requirement an 11. Medium armor wearers shouldn't have to divert a 13 and a 14 (2 of their 3 highest stats in standard array) into Str and Dex, since one of them is going to be a quaternary stat for pretty much every medium armor wearer except barbarian. (Main attack stat, spellcasting stat, Con are top 3.) Random aside: What if medium armor was 15 + the lower of Str and Dex? The more strength you have to ignore the bulk of your armor, the more you can leverage your native agility? It would make high Str/high Dex builds more viable by putting them at the top of the AC pyramid, but not to the point of being better than a high level barbarian or monk. [/QUOTE]
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