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<blockquote data-quote="The Crimson Binome" data-source="post: 7449125" data-attributes="member: 6775031"><p>If your opponent was also wearing plate armor, then you might have trouble making them feel a hit if you didn't have two hands behind your blow. And the shield would have been mostly redundant, since the armor was sufficient protection against pretty much anything you were likely to face. At least, that's how I understand it. I know that most of the old pictures of knights in plate armor featured them with a sword in both hands instead of with a shield, unless they were jousting.</p><p></p><p>Mechanically speaking, shields make it less likely that you'll be hit in the first place, and plate armor reduces the amount of damage from those hits you don't intercept. In a more-detailed game system, shields usually increase your avoidance, while armor provides damage reduction. I've always thought it was kind of weird in D&D or WoW, where both armor and shield provide the same kind of defense (avoidance in D&D, or damage reduction in WoW), such that there's very little point to ever having one but not the other. You rarely see lightly-armored warriors with a big shield, or heavily-armored warriors with a big sword, like you do in some other games (or, as I understand it, you might have seen in history).</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7449125, member: 6775031"] If your opponent was also wearing plate armor, then you might have trouble making them feel a hit if you didn't have two hands behind your blow. And the shield would have been mostly redundant, since the armor was sufficient protection against pretty much anything you were likely to face. At least, that's how I understand it. I know that most of the old pictures of knights in plate armor featured them with a sword in both hands instead of with a shield, unless they were jousting. Mechanically speaking, shields make it less likely that you'll be hit in the first place, and plate armor reduces the amount of damage from those hits you don't intercept. In a more-detailed game system, shields usually increase your avoidance, while armor provides damage reduction. I've always thought it was kind of weird in D&D or WoW, where both armor and shield provide the same kind of defense (avoidance in D&D, or damage reduction in WoW), such that there's very little point to ever having one but not the other. You rarely see lightly-armored warriors with a big shield, or heavily-armored warriors with a big sword, like you do in some other games (or, as I understand it, you might have seen in history). [/QUOTE]
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