Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Super-simple damage mechanic
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="azmodean" data-source="post: 1946238" data-attributes="member: 26590"><p>How did you arrive at the number 4 as the target for getting extra damage?</p><p>Any thoughts on modifying power attack so it is not totally nerfed by this?</p><p>Why do you add one to the damage of a weapon for it being masterwork? The +1 to attack gives you a better chance to deal extra damage already.</p><p>One handed simple weapons with no modifiers deal 3.5 damage on average (1d6), wouldn't it be better to have the base damage be at least 3?</p><p>There should probably be a damage penalty for weapons with better crit properties, such as x3, x4, 19+, and 18+ unless you are dropping the crit rules.</p><p></p><p>Here's a slightly more exotic, but easier to keep track of idea.</p><p>Change the AC equation to 5 + modifiers instead of 10 + modifiers.</p><p>Only determine the extra damage of your weapon.</p><p>Deal the extra damage per 5 points the attack roll beats the AC by.</p><p>If you would have scored a "normal" hit (hit, but no extra damage) with the old system, you would score two units of extra damage with this system.</p><p>This system makes combat even more lethal, as near-misses in the old system will now deal "half" damage.</p><p>On the other hand, it makes the damage dealt a smooth progression.</p><p>If you wanted to really go crazy, you could just divide the extra damage by 4 or five, and assign that much damage per point the AC is exceeded, but that would start getting "funny" with low damage weapons, as well as making small improvements to damage pointless.</p></blockquote><p></p>
[QUOTE="azmodean, post: 1946238, member: 26590"] How did you arrive at the number 4 as the target for getting extra damage? Any thoughts on modifying power attack so it is not totally nerfed by this? Why do you add one to the damage of a weapon for it being masterwork? The +1 to attack gives you a better chance to deal extra damage already. One handed simple weapons with no modifiers deal 3.5 damage on average (1d6), wouldn't it be better to have the base damage be at least 3? There should probably be a damage penalty for weapons with better crit properties, such as x3, x4, 19+, and 18+ unless you are dropping the crit rules. Here's a slightly more exotic, but easier to keep track of idea. Change the AC equation to 5 + modifiers instead of 10 + modifiers. Only determine the extra damage of your weapon. Deal the extra damage per 5 points the attack roll beats the AC by. If you would have scored a "normal" hit (hit, but no extra damage) with the old system, you would score two units of extra damage with this system. This system makes combat even more lethal, as near-misses in the old system will now deal "half" damage. On the other hand, it makes the damage dealt a smooth progression. If you wanted to really go crazy, you could just divide the extra damage by 4 or five, and assign that much damage per point the AC is exceeded, but that would start getting "funny" with low damage weapons, as well as making small improvements to damage pointless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Super-simple damage mechanic
Top