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<blockquote data-quote="GreenTengu" data-source="post: 7638851" data-attributes="member: 6777454"><p><span style="color: #333333">Here is what I would do for them, and some of these are not going to match what is in the books at all.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Dragonborn</strong></span></p><p><span style="color: #333333">Add your con bonus to your base AC instead of your armor if it would be higher than your armor.</span></p><p><span style="color: #333333">Advantage on rolls to rolls on Persuasion with Kobolds, Dragonborn and Dragons.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Dwarf</strong></span></p><p><span style="color: #333333">Save vs. Poison and resistance to poison. </span></p><p><span style="color: #333333">Tool proficiency.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Elf</strong></span></p><p><span style="color: #333333">1 Cantrip - can be from the Druid list (wood elf) or Wizard/Cleric list (high elf/drow).</span></p><p><span style="color: #333333">Ranger's Natural Explorer trait for Forests (or Underdark if a Drow)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Gnome</strong></span></p><p><span style="color: #333333">Free Cantrip from any class.</span></p><p><span style="color: #333333">Animal Companion of ECL 1/8th or loer.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Half-Elf</strong></span></p><p><span style="color: #333333">Extra skill</span></p><p><span style="color: #333333"></span><span style="color: #333333">1 Cantrip from Bard class</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Half-Orc</strong></span></p><p><span style="color: #333333">Extra skill</span></p><p><span style="color: #333333">Relentless Endurance</span></p><p><span style="color: #333333"></span></p><p><strong><span style="color: #333333">Halfling</span></strong></p><p><span style="color: #333333">Lucky</span></p><p><span style="color: #333333">Double proficiency on Stealth checks</span></p><p></p><p><span style="color: #333333"><strong>Human</strong></span></p><p><span style="color: #333333">Extra Skill</span></p><p><span style="color: #333333">Extra Tool Proficiency</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Tiefling</strong></span></p><p><span style="color: #333333">Cantrip from the Warlock Class</span></p><p><span style="color: #333333"></span><span style="color: #333333">Advantage on rolls to rolls on Persuasion with Fiends</span><span style="color: #333333">.</span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Aasimar</strong></span></p><p><span style="color: #333333">Cantrip from the Cleric Class</span></p><p><span style="color: #333333"></span><span style="color: #333333">Advantage on rolls to rolls on Persuasion with Celestials.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Genasai</strong></span></p><p><span style="color: #333333">Cantrip of appropriate element.</span></p><p><span style="color: #333333">Advantage on saves/Resistant to that element</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Goliath</strong></span></p><p><span style="color: #333333">+1 hit point per level</span></p><p><span style="color: #333333"></span><span style="color: #333333">Ranger's Natural Explorer trait for Mountains</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333"><strong>Firbolg</strong></span></p><p><span style="color: #333333"></span>1 Cantrip from the Druid class</p><p><span style="color: #333333">Ranger's Natural Explorer trait for Forests</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Orc</strong></span></p><p><span style="color: #333333">Rage as though you were equal level Barbarian once per day</span></p><p><span style="color: #333333"></span><span style="color: #333333">Ranger's Natural Explorer trait for Tundra</span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Kobold</strong></span></p><p><span style="color: #333333"></span><span style="color: #333333">Add your con bonus to your base AC instead of your armor if it would be higher than your armor.</span></p><p><span style="color: #333333">Tool Proficiency</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Lizardfolk/Tortle </strong>(yes, identical traits for the two but maybe different attribute bonuses)</span></p><p><span style="color: #333333"></span><span style="color: #333333">Add your con bonus to your base AC instead of your armor if it would be higher than your armor.</span></p><p><span style="color: #333333"></span><span style="color: #333333">Ranger's Natural Explorer trait for Swamp</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333"><strong>Yuanti</strong></span></p><p><span style="color: #333333">Cantrip from the Wizard Class</span></p><p><span style="color: #333333">Poison save/resistance</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><strong><span style="color: #333333">Goblin</span></strong></p><p><span style="color: #333333">Double proficiency on Stealth</span></p><p><span style="color: #333333">Animal Companion ECL 1/8th or less</span></p><p></p><p><strong><span style="color: #333333">Hobgoblin</span></strong></p><p><span style="color: #333333">1 Battle Master Maneuver and Superiority die that starts at d6 and increases in size as though you were equal level Fighter</span></p><p><span style="color: #333333"></span><span style="color: #333333">Reroll 1 failed save once per long rest</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Bugbear</strong></span><span style="color: #333333"></span></p><p><span style="color: #333333">Grapple as if you were Large size</span></p><p><span style="color: #333333"></span><span style="color: #333333">Ranger's Natural Explorer trait for Forests</span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span><strong>Aarakocra</strong><span style="color: #333333"></span></p><p><span style="color: #333333"></span><span style="color: #333333">Basic unarmed attack as equal level Monk</span></p><p><span style="color: #333333"></span><span style="color: #333333">Can fly when unarmored, can't attack (other than basic unarmed attacks) or cast spells while flying</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Kenku</strong></span></p><p><span style="color: #333333">Double proficiency on Deception checks</span></p><p><span style="color: #333333">Can copy others' voices and handwriting</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Tabaxi</strong></span></p><p><span style="color: #333333">Basic unarmed attack as equal level Monk</span></p><p><span style="color: #333333">Double proficiency on Athletics checks</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Gith</strong></span></p><p><span style="color: #333333">Free Cantrip from any class</span></p><p><span style="color: #333333">Can speak telepathically (but not read another's thoughts)</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"><strong>Triton</strong></span></p><p><span style="color: #333333"></span><span style="color: #333333">A water-based Cantrip</span><span style="color: #333333"></span></p><p><span style="color: #333333">Can breath underwater</span><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">Also, to simplify things-- all races can choose one of the following</span></p><p><span style="color: #333333">* Extra tool proficiency or language</span></p><p><span style="color: #333333">* Dark Vision 60'</span></p><p><span style="color: #333333">* Dark Vision 120' and Sunlight Sensitivity</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">You'll notice that I simplified the whole "magic" thing by having any race that naturally casts spells to just choose the appropriate cantrip on their own, any races that is meant to be able to survive on its own in the wild the Natural Explorer trait for that environment, any race with a tough scaly/shell hide the Barbarian's armor ability and otherwise assign a level 1 class trait (or closest approximation) whereever possible and allow it to scale to level just like Cantrips do.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">But basically instead of having their own complex rules, it would probably be better if the races just pull from the same basic pool of rules represented in those first couple class levels in the classes.</span></p></blockquote><p></p>
[QUOTE="GreenTengu, post: 7638851, member: 6777454"] [COLOR=#333333]Here is what I would do for them, and some of these are not going to match what is in the books at all. [B]Dragonborn[/B] Add your con bonus to your base AC instead of your armor if it would be higher than your armor. Advantage on rolls to rolls on Persuasion with Kobolds, Dragonborn and Dragons. [/COLOR] [COLOR=#333333][B]Dwarf[/B] Save vs. Poison and resistance to poison. Tool proficiency. [/COLOR] [COLOR=#333333][B]Elf[/B] 1 Cantrip - can be from the Druid list (wood elf) or Wizard/Cleric list (high elf/drow). Ranger's Natural Explorer trait for Forests (or Underdark if a Drow) [/COLOR] [COLOR=#333333][B]Gnome[/B] Free Cantrip from any class. Animal Companion of ECL 1/8th or loer. [/COLOR] [COLOR=#333333][B]Half-Elf[/B] Extra skill [/COLOR][COLOR=#333333]1 Cantrip from Bard class [/COLOR] [COLOR=#333333][B]Half-Orc[/B] Extra skill Relentless Endurance [/COLOR] [B][COLOR=#333333]Halfling[/COLOR][/B] [COLOR=#333333]Lucky[/COLOR] [COLOR=#333333]Double proficiency on Stealth checks[/COLOR] [COLOR=#333333][B]Human[/B] Extra Skill Extra Tool Proficiency [/COLOR] [COLOR=#333333][B]Tiefling[/B] Cantrip from the Warlock Class [/COLOR][COLOR=#333333]Advantage on rolls to rolls on Persuasion with Fiends[/COLOR][COLOR=#333333].[/COLOR][COLOR=#333333] [B]Aasimar[/B] Cantrip from the Cleric Class [/COLOR][COLOR=#333333]Advantage on rolls to rolls on Persuasion with Celestials. [B]Genasai[/B] Cantrip of appropriate element. Advantage on saves/Resistant to that element [B]Goliath[/B] +1 hit point per level [/COLOR][COLOR=#333333]Ranger's Natural Explorer trait for Mountains [/COLOR][COLOR=#333333][B]Firbolg[/B] [/COLOR]1 Cantrip from the Druid class [COLOR=#333333]Ranger's Natural Explorer trait for Forests[/COLOR] [COLOR=#333333] [B]Orc[/B] Rage as though you were equal level Barbarian once per day [/COLOR][COLOR=#333333]Ranger's Natural Explorer trait for Tundra[/COLOR][COLOR=#333333] [B]Kobold[/B] [/COLOR][COLOR=#333333]Add your con bonus to your base AC instead of your armor if it would be higher than your armor.[/COLOR] [COLOR=#333333]Tool Proficiency [B]Lizardfolk/Tortle [/B](yes, identical traits for the two but maybe different attribute bonuses) [/COLOR][COLOR=#333333]Add your con bonus to your base AC instead of your armor if it would be higher than your armor. [/COLOR][COLOR=#333333]Ranger's Natural Explorer trait for Swamp [/COLOR][COLOR=#333333][B]Yuanti[/B] Cantrip from the Wizard Class Poison save/resistance [/COLOR][B][COLOR=#333333]Goblin[/COLOR][/B] [COLOR=#333333]Double proficiency on Stealth[/COLOR] [COLOR=#333333]Animal Companion ECL 1/8th or less[/COLOR] [B][COLOR=#333333]Hobgoblin[/COLOR][/B] [COLOR=#333333]1 Battle Master Maneuver and Superiority die that starts at d6 and increases in size as though you were equal level Fighter [/COLOR][COLOR=#333333]Reroll 1 failed save once per long rest [B]Bugbear[/B][/COLOR][COLOR=#333333] Grapple as if you were Large size [/COLOR][COLOR=#333333]Ranger's Natural Explorer trait for Forests[/COLOR][COLOR=#333333] [/COLOR][B]Aarakocra[/B][COLOR=#333333] [/COLOR][COLOR=#333333]Basic unarmed attack as equal level Monk [/COLOR][COLOR=#333333]Can fly when unarmored, can't attack (other than basic unarmed attacks) or cast spells while flying [B]Kenku[/B] Double proficiency on Deception checks Can copy others' voices and handwriting [B]Tabaxi[/B] Basic unarmed attack as equal level Monk Double proficiency on Athletics checks [B]Gith[/B] Free Cantrip from any class Can speak telepathically (but not read another's thoughts) [B]Triton[/B] [/COLOR][COLOR=#333333]A water-based Cantrip[/COLOR][COLOR=#333333] Can breath underwater[/COLOR][COLOR=#333333] Also, to simplify things-- all races can choose one of the following * Extra tool proficiency or language * Dark Vision 60' * Dark Vision 120' and Sunlight Sensitivity You'll notice that I simplified the whole "magic" thing by having any race that naturally casts spells to just choose the appropriate cantrip on their own, any races that is meant to be able to survive on its own in the wild the Natural Explorer trait for that environment, any race with a tough scaly/shell hide the Barbarian's armor ability and otherwise assign a level 1 class trait (or closest approximation) whereever possible and allow it to scale to level just like Cantrips do. But basically instead of having their own complex rules, it would probably be better if the races just pull from the same basic pool of rules represented in those first couple class levels in the classes.[/COLOR] [/QUOTE]
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