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Super Simple Weapons
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<blockquote data-quote="Ath'kethin" data-source="post: 7450019" data-attributes="member: 6798775"><p>To be honest, I'm mostly tempted to just have a character's weapon damage equal their Hit Die, no matter what weapon they use. So a wizard deals 1d6 damage on an attack no matter what weapon they wield, and a barbarian deals 1d12. To my mind it solves two problems: 1. the elf wizard with a rapier who out-damages the orc barbarian wielding an axe and 2. every character of a given class using exactly the same weapon because it's just the best one. </p><p></p><p>Now, there is historical precedent for 2; after all, there is a reason spears and later swords were so popular - they are extremely effective designs. But if I have a concept (or a player in my game has a concept) for a character who is a badass superstrong Schwartzenegger-style giant who wields dual hatchets because it looks cool, I want to help them make it work. It's a fantasy game with a high level of abstraction built into it already, and I feel it breaks nothing to have Rogar the Ranger killing more effectively with a knife than Samael the Sorcerer can with a greataxe.</p></blockquote><p></p>
[QUOTE="Ath'kethin, post: 7450019, member: 6798775"] To be honest, I'm mostly tempted to just have a character's weapon damage equal their Hit Die, no matter what weapon they use. So a wizard deals 1d6 damage on an attack no matter what weapon they wield, and a barbarian deals 1d12. To my mind it solves two problems: 1. the elf wizard with a rapier who out-damages the orc barbarian wielding an axe and 2. every character of a given class using exactly the same weapon because it's just the best one. Now, there is historical precedent for 2; after all, there is a reason spears and later swords were so popular - they are extremely effective designs. But if I have a concept (or a player in my game has a concept) for a character who is a badass superstrong Schwartzenegger-style giant who wields dual hatchets because it looks cool, I want to help them make it work. It's a fantasy game with a high level of abstraction built into it already, and I feel it breaks nothing to have Rogar the Ranger killing more effectively with a knife than Samael the Sorcerer can with a greataxe. [/QUOTE]
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